texture.h File Reference

#include <glibmm.h>
#include <cluttermm/actor.h>
#include <cluttermm/types.h>
#include <gdkmm/pixbuf.h>

Go to the source code of this file.

Namespaces

namespace  Clutter
namespace  Glib

Classes

class  Clutter::TextureError
 Exception class for Clutter::Texture errors. More...
class  Clutter::Texture

Enumerations

enum  Clutter::TextureFlags { Clutter::TEXTURE_RGB_FLAG_BGR = 1 << 1, Clutter::TEXTURE_RGB_FLAG_PREMULT = 1 << 2, Clutter::TEXTURE_YUV_FLAG_YUV2 = 1 << 3 }

Functions

TextureFlags Clutter::operator| (TextureFlags lhs, TextureFlags rhs)
TextureFlags Clutter::operator & (TextureFlags lhs, TextureFlags rhs)
TextureFlags Clutter::operator^ (TextureFlags lhs, TextureFlags rhs)
TextureFlags Clutter::operator~ (TextureFlags flags)
TextureFlags & Clutter::operator|= (TextureFlags &lhs, TextureFlags rhs)
TextureFlags & Clutter::operator &= (TextureFlags &lhs, TextureFlags rhs)
TextureFlags & Clutter::operator^= (TextureFlags &lhs, TextureFlags rhs)


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