WFMath::Vector< dim > Member List

This is the complete list of members for WFMath::Vector< dim >, including all inherited members.

Angle(const Vector &v, const Vector &u)WFMath::Vector< dim > [friend]
asPolar(CoordType &r, CoordType &theta) constWFMath::Vector< dim >
asPolar(CoordType &r, CoordType &theta, CoordType &z) constWFMath::Vector< dim >
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) constWFMath::Vector< dim >
Dot(const Vector &v1, const Vector &v2)WFMath::Vector< dim > [friend]
fromAtlas(const AtlasInType &a)WFMath::Vector< dim > [inline]
InvProd(const RotMatrix< dim > &m, const Vector &v)WFMath::Vector< dim > [friend]
mag() constWFMath::Vector< dim > [inline]
mirror(const int i)WFMath::Vector< dim > [inline]
mirror(const Vector &v)WFMath::Vector< dim > [inline]
mirror()WFMath::Vector< dim > [inline]
mirrorX()WFMath::Vector< dim > [inline]
mirrorY()WFMath::Vector< dim > [inline]
mirrorZ()WFMath::Vector< dim > [inline]
normalize(CoordType norm=1.0)WFMath::Vector< dim > [inline]
operator *(CoordType d, const Vector &v)WFMath::Vector< dim > [friend]
operator *(const Vector &v, CoordType d)WFMath::Vector< dim > [friend]
operator *=(Vector &v, CoordType d)WFMath::Vector< dim > [friend]
operator+(const Vector &v1, const Vector &v2)WFMath::Vector< dim > [friend]
operator+(const Point< dim > &c, const Vector &v)WFMath::Vector< dim > [friend]
operator+(const Vector &v, const Point< dim > &c)WFMath::Vector< dim > [friend]
operator+=(Vector &v1, const Vector &v2)WFMath::Vector< dim > [friend]
operator+=(Point< dim > &p, const Vector &rhs)WFMath::Vector< dim > [friend]
operator-(const Vector &v1, const Vector &v2)WFMath::Vector< dim > [friend]
operator-(const Vector &v)WFMath::Vector< dim > [friend]
operator-(const Point< dim > &c1, const Point< dim > &c2)WFMath::Vector< dim > [friend]
operator-(const Point< dim > &c, const Vector &v)WFMath::Vector< dim > [friend]
operator-=(Vector &v1, const Vector &v2)WFMath::Vector< dim > [friend]
operator-=(Point< dim > &p, const Vector &rhs)WFMath::Vector< dim > [friend]
operator/(const Vector &v, CoordType d)WFMath::Vector< dim > [friend]
operator/=(Vector &v, CoordType d)WFMath::Vector< dim > [friend]
operator[](const int i) const WFMath::Vector< dim > [inline]
operator[](const int i)WFMath::Vector< dim > [inline]
polar(CoordType r, CoordType theta)WFMath::Vector< dim >
polar(CoordType r, CoordType theta, CoordType z)WFMath::Vector< dim >
Prod(const RotMatrix< dim > &m, const Vector &v)WFMath::Vector< dim > [friend]
rotate(int axis1, int axis2, CoordType theta)WFMath::Vector< dim > [inline]
rotate(const Vector &v1, const Vector &v2, CoordType theta)WFMath::Vector< dim > [inline]
rotate(const RotMatrix< dim > &)WFMath::Vector< dim > [inline]
rotate(CoordType theta)WFMath::Vector< dim >
rotate(const Vector< 3 > &axis, CoordType theta)WFMath::Vector< dim >
rotate(const Quaternion &q)WFMath::Vector< dim >
rotateX(CoordType theta)WFMath::Vector< dim >
rotateY(CoordType theta)WFMath::Vector< dim >
rotateZ(CoordType theta)WFMath::Vector< dim >
setValid(bool valid=true)WFMath::Vector< dim > [inline]
sloppyMag() constWFMath::Vector< dim >
sloppyMagMax()WFMath::Vector< dim > [static]
sloppyMagMaxSqrt()WFMath::Vector< dim > [static]
sloppyNorm(CoordType norm=1.0)WFMath::Vector< dim > [inline]
spherical(CoordType r, CoordType theta, CoordType phi)WFMath::Vector< dim >
sqrMag() constWFMath::Vector< dim > [inline]
toAtlas() constWFMath::Vector< dim > [inline]
Vector()WFMath::Vector< dim > [inline]
Vector(const Vector &v)WFMath::Vector< dim > [inline]
Vector(const AtlasInType &a)WFMath::Vector< dim > [inline, explicit]
Vector(CoordType x, CoordType y)WFMath::Vector< dim >
Vector(CoordType x, CoordType y, CoordType z)WFMath::Vector< dim >
x() constWFMath::Vector< dim > [inline]
x()WFMath::Vector< dim > [inline]
y() constWFMath::Vector< dim > [inline]
y()WFMath::Vector< dim > [inline]
z() constWFMath::Vector< dim > [inline]
z()WFMath::Vector< dim > [inline]
zero()WFMath::Vector< dim > [inline]


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