Inheritance diagram for osgUtil::SceneView:
FusionDistanceMode is used only when working in stereo.
USE_FUSION_DISTANCE_VALUE | Use fusion distance from the value set on the SceneView. |
PROPORTIONAL_TO_SCREEN_DISTANCE | Compute the fusion distance by multiplying the screen distance by the fusion distance value. |
osgUtil::SceneView::SceneView | ( | osg::DisplaySettings * | ds = NULL |
) |
Construct a default scene view.
virtual osgUtil::SceneView::~SceneView | ( | ) | [protected, virtual] |
void osgUtil::SceneView::setDefaults | ( | unsigned int | options = STANDARD_SETTINGS |
) |
Set scene view to use default global state, light, camera and render visitor.
void osgUtil::SceneView::setCamera | ( | osg::CameraNode * | camera | ) |
Set the camera used to represent the camera view of this SceneView.
osg::CameraNode* osgUtil::SceneView::getCamera | ( | ) | [inline] |
Get the camera used to represent the camera view of this SceneView.
const osg::CameraNode* osgUtil::SceneView::getCamera | ( | ) | const [inline] |
Get the const camera used to represent the camera view of this SceneView.
void osgUtil::SceneView::setSceneData | ( | osg::Node * | node | ) |
Set the data to view. The data will typically be an osg::Scene but can be any osg::Node type.
osg::Node* osgUtil::SceneView::getSceneData | ( | unsigned int | childNo = 0 |
) | [inline] |
Get the scene data to view. The data will typically be an osg::Scene but can be any osg::Node type.
const osg::Node* osgUtil::SceneView::getSceneData | ( | unsigned int | childNo = 0 |
) | const [inline] |
Get the const scene data which to view. The data will typically be an osg::Scene but can be any osg::Node type.
unsigned int osgUtil::SceneView::getNumSceneData | ( | ) | const [inline] |
Get the number of scene data subgraphs added to the SceneView's camera.
void osgUtil::SceneView::setViewport | ( | osg::Viewport * | viewport | ) | [inline] |
Set the viewport of the scene view to use specified osg::Viewport.
void osgUtil::SceneView::setViewport | ( | int | x, | |
int | y, | |||
int | width, | |||
int | height | |||
) | [inline] |
Set the viewport of the scene view to specified dimensions.
osg::Viewport* osgUtil::SceneView::getViewport | ( | ) | [inline] |
Get the viewport.
const osg::Viewport* osgUtil::SceneView::getViewport | ( | ) | const [inline] |
Get the const viewport.
void osgUtil::SceneView::getViewport | ( | int & | x, | |
int & | y, | |||
int & | width, | |||
int & | height | |||
) | const [inline] |
Get the viewport of the scene view.
void osgUtil::SceneView::setDisplaySettings | ( | osg::DisplaySettings * | vs | ) | [inline] |
Set the DisplaySettings.
const osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings | ( | ) | const [inline] |
Get the const DisplaySettings
osg::DisplaySettings* osgUtil::SceneView::getDisplaySettings | ( | ) | [inline] |
Get the DisplaySettings
void osgUtil::SceneView::setClearColor | ( | const osg::Vec4 & | color | ) | [inline] |
Set the color used in glClearColor(). Defaults to an off blue color.
const osg::Vec4& osgUtil::SceneView::getClearColor | ( | ) | const [inline] |
Get the color used in glClearColor.
void osgUtil::SceneView::setRedrawInterlacedStereoStencilMask | ( | bool | flag | ) | [inline] |
Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.
bool osgUtil::SceneView::getRedrawInterlacedStereoStencilMask | ( | ) | const [inline] |
Get the redraw interlaced stereo stencil mask request flag.
void osgUtil::SceneView::setGlobalStateSet | ( | osg::StateSet * | state | ) | [inline] |
osg::StateSet* osgUtil::SceneView::getGlobalStateSet | ( | ) | [inline] |
const osg::StateSet* osgUtil::SceneView::getGlobalStateSet | ( | ) | const [inline] |
void osgUtil::SceneView::setLocalStateSet | ( | osg::StateSet * | state | ) | [inline] |
osg::StateSet* osgUtil::SceneView::getLocalStateSet | ( | ) | [inline] |
const osg::StateSet* osgUtil::SceneView::getLocalStateSet | ( | ) | const [inline] |
void osgUtil::SceneView::setActiveUniforms | ( | int | activeUniforms | ) | [inline] |
Set the uniforms that SceneView should set set up on each frame.
int osgUtil::SceneView::getActiveUniforms | ( | ) | const [inline] |
Get the uniforms that SceneView should set set up on each frame.
void osgUtil::SceneView::updateUniforms | ( | ) |
void osgUtil::SceneView::setLightingMode | ( | LightingMode | mode | ) | [inline] |
LightingMode osgUtil::SceneView::getLightingMode | ( | ) | const [inline] |
void osgUtil::SceneView::setLight | ( | osg::Light * | light | ) | [inline] |
osg::Light* osgUtil::SceneView::getLight | ( | ) | [inline] |
const osg::Light* osgUtil::SceneView::getLight | ( | ) | const [inline] |
void osgUtil::SceneView::setState | ( | osg::State * | state | ) | [inline] |
osg::State* osgUtil::SceneView::getState | ( | ) | [inline] |
const osg::State* osgUtil::SceneView::getState | ( | ) | const [inline] |
void osgUtil::SceneView::setProjectionMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osgUtil::SceneView::setProjectionMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osgUtil::SceneView::setProjectionMatrixAsOrtho | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to an orthographic projection. See OpenGL glOrtho for documentation further details.
void osgUtil::SceneView::setProjectionMatrixAsOrtho2D | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top | |||
) |
Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.
void osgUtil::SceneView::setProjectionMatrixAsFrustum | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to a perspective projection. See OpenGL glFrustum documentation for further details.
void osgUtil::SceneView::setProjectionMatrixAsPerspective | ( | double | fovy, | |
double | aspectRatio, | |||
double | zNear, | |||
double | zFar | |||
) |
Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. Aspect ratio is defined as width/height.
osg::Matrixd& osgUtil::SceneView::getProjectionMatrix | ( | ) | [inline] |
Get the projection matrix.
const osg::Matrixd& osgUtil::SceneView::getProjectionMatrix | ( | ) | const [inline] |
Get the const projection matrix.
bool osgUtil::SceneView::getProjectionMatrixAsOrtho | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the orthographic settings of the orthographic projection matrix. Returns false if matrix is not an orthographic matrix, where parameter values are undefined.
bool osgUtil::SceneView::getProjectionMatrixAsFrustum | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the frustum setting of a perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined.
bool osgUtil::SceneView::getProjectionMatrixAsPerspective | ( | double & | fovy, | |
double & | aspectRatio, | |||
double & | zNear, | |||
double & | zFar | |||
) | const |
Get the frustum setting of a symmetric perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.
void osgUtil::SceneView::setViewMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
void osgUtil::SceneView::setViewMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
void osgUtil::SceneView::setViewMatrixAsLookAt | ( | const osg::Vec3 & | eye, | |
const osg::Vec3 & | center, | |||
const osg::Vec3 & | up | |||
) |
Set to the position and orientation of view matrix, using the same convention as gluLookAt.
osg::Matrixd& osgUtil::SceneView::getViewMatrix | ( | ) | [inline] |
Get the view matrix.
const osg::Matrixd& osgUtil::SceneView::getViewMatrix | ( | ) | const [inline] |
Get the const view matrix.
void osgUtil::SceneView::getViewMatrixAsLookAt | ( | osg::Vec3 & | eye, | |
osg::Vec3 & | center, | |||
osg::Vec3 & | up, | |||
float | lookDistance = 1.0f | |||
) | const |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.
void osgUtil::SceneView::setInitVisitor | ( | osg::NodeVisitor * | av | ) | [inline] |
osg::NodeVisitor* osgUtil::SceneView::getInitVisitor | ( | ) | [inline] |
const osg::NodeVisitor* osgUtil::SceneView::getInitVisitor | ( | ) | const [inline] |
void osgUtil::SceneView::setUpdateVisitor | ( | osg::NodeVisitor * | av | ) | [inline] |
osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor | ( | ) | [inline] |
const osg::NodeVisitor* osgUtil::SceneView::getUpdateVisitor | ( | ) | const [inline] |
void osgUtil::SceneView::setCullVisitor | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitor | ( | ) | const [inline] |
void osgUtil::SceneView::setCullVisitorLeft | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorLeft | ( | ) | const [inline] |
void osgUtil::SceneView::setCullVisitorRight | ( | osgUtil::CullVisitor * | cv | ) | [inline] |
osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight | ( | ) | [inline] |
const osgUtil::CullVisitor* osgUtil::SceneView::getCullVisitorRight | ( | ) | const [inline] |
void osgUtil::SceneView::setCollectOccludersVisitor | ( | osg::CollectOccludersVisitor * | cov | ) | [inline] |
osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor | ( | ) | [inline] |
const osg::CollectOccludersVisitor* osgUtil::SceneView::getCollectOccludersVisitor | ( | ) | const [inline] |
void osgUtil::SceneView::setStateGraph | ( | osgUtil::StateGraph * | rg | ) | [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraph | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraph | ( | ) | const [inline] |
void osgUtil::SceneView::setStateGraphLeft | ( | osgUtil::StateGraph * | rg | ) | [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphLeft | ( | ) | const [inline] |
void osgUtil::SceneView::setStateGraphRight | ( | osgUtil::StateGraph * | rg | ) | [inline] |
osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight | ( | ) | [inline] |
const osgUtil::StateGraph* osgUtil::SceneView::getStateGraphRight | ( | ) | const [inline] |
void osgUtil::SceneView::setRenderStage | ( | osgUtil::RenderStage * | rs | ) | [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStage | ( | ) | [inline] |
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStage | ( | ) | const [inline] |
void osgUtil::SceneView::setRenderStageLeft | ( | osgUtil::RenderStage * | rs | ) | [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft | ( | ) | [inline] |
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageLeft | ( | ) | const [inline] |
void osgUtil::SceneView::setRenderStageRight | ( | osgUtil::RenderStage * | rs | ) | [inline] |
osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight | ( | ) | [inline] |
const osgUtil::RenderStage* osgUtil::SceneView::getRenderStageRight | ( | ) | const [inline] |
void osgUtil::SceneView::setDrawBufferValue | ( | GLenum | drawBufferValue | ) | [inline] |
Set the draw buffer value used at the start of each frame draw. Note, overridden in quad buffer stereo mode
GLenum osgUtil::SceneView::getDrawBufferValue | ( | ) | const [inline] |
Get the draw buffer value used at the start of each frame draw.
void osgUtil::SceneView::setFusionDistance | ( | FusionDistanceMode | mode, | |
float | value = 1.0f | |||
) | [inline] |
Set the FusionDistanceMode and Value. Note, is used only when working in stereo.
FusionDistanceMode osgUtil::SceneView::getFusionDistanceMode | ( | ) | const [inline] |
Get the FusionDistanceMode.
float osgUtil::SceneView::getFusionDistanceValue | ( | ) | const [inline] |
Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.
void osgUtil::SceneView::setPrioritizeTextures | ( | bool | pt | ) | [inline] |
Set whether the draw method should call renderer->prioritizeTexture.
bool osgUtil::SceneView::getPrioritizeTextures | ( | ) | const [inline] |
Get whether the draw method should call renderer->prioritizeTexture.
void osgUtil::SceneView::setComputeStereoMatricesCallback | ( | ComputeStereoMatricesCallback * | callback | ) | [inline] |
ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback | ( | ) | [inline] |
const ComputeStereoMatricesCallback* osgUtil::SceneView::getComputeStereoMatricesCallback | ( | ) | const [inline] |
bool osgUtil::SceneView::projectWindowIntoObject | ( | const osg::Vec3 & | window, | |
osg::Vec3 & | object | |||
) | const |
Calculate, via glUnProject, the object coordinates of a window point. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.
bool osgUtil::SceneView::projectWindowXYIntoObject | ( | int | x, | |
int | y, | |||
osg::Vec3 & | near_point, | |||
osg::Vec3 & | far_point | |||
) | const |
Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.
bool osgUtil::SceneView::projectObjectIntoWindow | ( | const osg::Vec3 & | object, | |
osg::Vec3 & | window | |||
) | const |
Calculate, via glProject, the object coordinates of a window. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection.
void osgUtil::SceneView::setFrameStamp | ( | osg::FrameStamp * | fs | ) | [inline] |
Set the frame stamp for the current frame.
const osg::FrameStamp* osgUtil::SceneView::getFrameStamp | ( | ) | const [inline] |
Get the frame stamp for the current frame.
osg::Matrixd osgUtil::SceneView::computeLeftEyeProjection | ( | const osg::Matrixd & | projection | ) | const [inline] |
osg::Matrixd osgUtil::SceneView::computeLeftEyeView | ( | const osg::Matrixd & | view | ) | const [inline] |
osg::Matrixd osgUtil::SceneView::computeRightEyeProjection | ( | const osg::Matrixd & | projection | ) | const [inline] |
osg::Matrixd osgUtil::SceneView::computeRightEyeView | ( | const osg::Matrixd & | view | ) | const [inline] |
virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeProjectionImplementation | ( | const osg::Matrixd & | projection | ) | const [virtual] |
virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeViewImplementation | ( | const osg::Matrixd & | view | ) | const [virtual] |
virtual osg::Matrixd osgUtil::SceneView::computeRightEyeProjectionImplementation | ( | const osg::Matrixd & | projection | ) | const [virtual] |
virtual osg::Matrixd osgUtil::SceneView::computeRightEyeViewImplementation | ( | const osg::Matrixd & | view | ) | const [virtual] |
virtual void osgUtil::SceneView::init | ( | ) | [virtual] |
Do init traversal of attached scene graph using Init NodeVisitor. The init traversal is called once for each SceneView, and should be used to compile display list, texture objects intialize data not otherwise intialized during scene graph loading. Note, is called automatically by update & cull if it hasn't already been called elsewhere. Also init() should only ever be called within a valid graphics context.
virtual void osgUtil::SceneView::update | ( | ) | [virtual] |
Do app traversal of attached scene graph using App NodeVisitor.
virtual void osgUtil::SceneView::cull | ( | ) | [virtual] |
Do cull traversal of attached scene graph using Cull NodeVisitor.
virtual void osgUtil::SceneView::draw | ( | ) | [virtual] |
Do draw traversal of draw bins generated by cull traversal.
virtual void osgUtil::SceneView::releaseAllGLObjects | ( | ) | [virtual] |
Release all OpenGL objects from the scene graph, such as texture objects, display lists etc. These released scene graphs placed in the respective delete GLObjects cache, which then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects().
virtual void osgUtil::SceneView::flushAllDeletedGLObjects | ( | ) | [virtual] |
Flush all deleted OpenGL objects, such as texture objects, display lists etc.
virtual void osgUtil::SceneView::flushDeletedGLObjects | ( | double & | availableTime | ) | [virtual] |
Flush deleted OpenGL objects, such as texture objects, display lists etc within specified available time.
bool osgUtil::SceneView::getStats | ( | Statistics & | primStats | ) |
Extract stats for current draw list.
virtual void osgUtil::SceneView::cullStage | ( | const osg::Matrixd & | projection, | |
const osg::Matrixd & | modelview, | |||
osgUtil::CullVisitor * | cullVisitor, | |||
osgUtil::StateGraph * | rendergraph, | |||
osgUtil::RenderStage * | renderStage | |||
) | [protected, virtual] |
Do cull traversal of attached scene graph using Cull NodeVisitor.
const osg::Matrix osgUtil::SceneView::computeMVPW | ( | ) | const [protected] |
void osgUtil::SceneView::clearArea | ( | int | x, | |
int | y, | |||
int | width, | |||
int | height, | |||
const osg::Vec4 & | color | |||
) | [protected] |
osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_localStateSet [protected] |
osg::ref_ptr<osg::State> osgUtil::SceneView::_state [protected] |
bool osgUtil::SceneView::_initCalled [protected] |
osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_initVisitor [protected] |
osg::ref_ptr<ComputeStereoMatricesCallback> osgUtil::SceneView::_computeStereoMatricesCallback [protected] |
osg::ref_ptr<osg::CollectOccludersVisitor> osgUtil::SceneView::_collectOccludersVisistor [protected] |
osg::ref_ptr<osg::FrameStamp> osgUtil::SceneView::_frameStamp [protected] |
osg::ref_ptr<osg::CameraNode> osgUtil::SceneView::_camera [protected] |
osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_globalStateSet [protected] |
osg::ref_ptr<osg::Light> osgUtil::SceneView::_light [protected] |
float osgUtil::SceneView::_fusionDistanceValue [protected] |
LightingMode osgUtil::SceneView::_lightingMode [protected] |
bool osgUtil::SceneView::_prioritizeTextures [protected] |
GLenum osgUtil::SceneView::_drawBufferValue [protected] |
bool osgUtil::SceneView::_requiresFlush [protected] |
int osgUtil::SceneView::_activeUniforms [protected] |
double osgUtil::SceneView::_previousFrameTime [protected] |
bool osgUtil::SceneView::_redrawInterlacedStereoStencilMask [protected] |
int osgUtil::SceneView::_interlacedStereoStencilWidth [protected] |
int osgUtil::SceneView::_interlacedStereoStencilHeight [protected] |