Inheritance diagram for osg::PolygonOffset:
Public Member Functions | |
PolygonOffset () | |
PolygonOffset (float factor, float units) | |
PolygonOffset (const PolygonOffset &po, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_StateAttribute (osg, PolygonOffset, POLYGONOFFSET) | |
virtual int | compare (const StateAttribute &sa) const |
virtual bool | getModeUsage (ModeUsage &usage) const |
void | setFactor (float factor) |
float | getFactor () const |
void | setUnits (float units) |
float | getUnits () const |
virtual void | apply (State &state) const |
Static Public Member Functions | |
static void | setFactorMultiplier (float multiplier) |
static float | getFactorMultiplier () |
static void | setUnitsMultiplier (float multiplier) |
static float | getUnitsMultiplier () |
static bool | areFactorAndUnitsMultipliersSet () |
static void | setFactorAndUnitsMultipliersUsingBestGuessForDriver () |
Protected Member Functions | |
virtual | ~PolygonOffset () |
Protected Attributes | |
float | _factor |
float | _units |
osg::PolygonOffset::PolygonOffset | ( | ) |
osg::PolygonOffset::PolygonOffset | ( | float | factor, | |
float | units | |||
) |
osg::PolygonOffset::PolygonOffset | ( | const PolygonOffset & | po, | |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
) | [inline] |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::PolygonOffset::~PolygonOffset | ( | ) | [protected, virtual] |
osg::PolygonOffset::META_StateAttribute | ( | osg | , | |
PolygonOffset | , | |||
POLYGONOFFSET | ||||
) |
virtual int osg::PolygonOffset::compare | ( | const StateAttribute & | sa | ) | const [inline, virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
virtual bool osg::PolygonOffset::getModeUsage | ( | ModeUsage & | usage | ) | const [inline, virtual] |
void osg::PolygonOffset::setFactor | ( | float | factor | ) | [inline] |
float osg::PolygonOffset::getFactor | ( | ) | const [inline] |
void osg::PolygonOffset::setUnits | ( | float | units | ) | [inline] |
float osg::PolygonOffset::getUnits | ( | ) | const [inline] |
virtual void osg::PolygonOffset::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Implements osg::StateAttribute.
static void osg::PolygonOffset::setFactorMultiplier | ( | float | multiplier | ) | [static] |
static float osg::PolygonOffset::getFactorMultiplier | ( | ) | [static] |
static void osg::PolygonOffset::setUnitsMultiplier | ( | float | multiplier | ) | [static] |
static float osg::PolygonOffset::getUnitsMultiplier | ( | ) | [static] |
static bool osg::PolygonOffset::areFactorAndUnitsMultipliersSet | ( | ) | [static] |
static void osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver | ( | ) | [static] |
Checks with the OpenGL driver to try and pick multiplier approrpriate for the hardware. note, requires a valid graphics context to be current.
float osg::PolygonOffset::_factor [protected] |
float osg::PolygonOffset::_units [protected] |