Class Summary | |
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BlitQueue | |
BoundingBox | |
BufferUtil | Some usefull methods for reading URLs or streams and returning the data as Direct Buffers |
Button |
Describe class Button here.
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CDstatus | |
CDstatusValues | |
Container | A Container is a Widget that can contain other Widgets. |
DebugGL |
A Composable pipline which wraps an underlying {@link GL} implementation. |
DummyEvent | |
Face | One face of a Mesh. vertex1, vertex2 and vertex3 are indexes into an array of vertices |
FPSmanager | Full java version of the framerate manager from SDL_gfx library. |
FrameInfo | Information about a particular frame position: the minutes and seconds of where the frame is on the track |
FTFace | |
FTFont | |
FTGLBitmapFont | |
FTGLException | |
FTGLExtrdFont | |
FTGLOutlineFont | |
FTGLPixmapFont | |
FTGLPolygonFont | |
FTGLTextureFont | |
GammaTable | Holds gamma translation look table values. |
Glew | |
GlewConstants | |
GlewImpl | |
GlewJNI | |
GlyphMetrics | The Glyph Metrics of a font. |
GL | sdljava - a java binding to the SDL API Copyright (C) 2004 Ivan Z. |
GLException | |
GUI | sdljava - a java binding to the SDL API Copyright (C) 2004 Ivan Z. |
HatState | Describe the state of a joystick hat. |
ListBox |
Describe class ListBox here.
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Mesh | A Mesh. |
MixChunk | The internal format for an audio chunk |
MixerSpec | Encapsulates the return information from the Mix_QuerySpec function call. |
MixMusic | The internal format for a music chunk |
Mix_Chunk | |
Mix_Fading | |
Mix_MusicType | |
ModelViewer | ModelViewer program to facilitate viewing models stored in gljava (.xml) format. |
MouseButtonState | The current state of the mouse buttons. |
MouseState | The current state of the mouse. |
SDLActiveEvent | When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. |
SDLAppState | |
SDLAppStateValues | |
SDLAudio | Interface to the SDL Audio subsystem. |
SDLAudioSpec | The SDL_AudioSpec structure is used to describe the format of some audio data. |
SDLCdrom | Binding to the SDL Cdrom routines. |
SDLCdTrack | CD Track Information |
SDLColor | SDLColor describes a color in a format independent way. |
SDLEvent | The SDL_Event is the core to all event handling in SDL, its probably the most important structure after SDL_Surface. |
SDLEventListener | Interface for handling SDLEvents. |
SDLEventManager | The SDLEventManager is a thread helping us to handling SDL events. |
SDLEventState | |
SDLEventStateValues | |
SDLEventType | |
SDLEventTypeValues | |
SDLException | Thrown when an exception occurs during and SDL operation |
SDLExposeEvent | SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported. |
SDLGfx |
Binding to the SDL_gfx library
Note: all ___Color routines expect the color to be in format 0xRRGGBBAA Also note in the functions which take a list of points (ShortBuffer), the length is inferred from the size of the buffer, you do not have to specify it to the function, SDLGfx will take care of this for you. |
SDLGrabMode | |
SDLImage | SDL_image is an image loading library that is used with the SDL library, and almost as portable. |
SDLJoyAxisEvent | A SDLJoyAxisEvent event occurs whenever a user moves an axis on the joystick. |
SDLJoyBallEvent | A SDLJoyBallEvent event occurs when a user moves a trackball on the joystick. |
SDLJoyButtonEvent | A SDLJoyButtonEvent event occurs when ever a user presses or releases a button on a joystick. |
SDLJoyHatEvent | A SDLJoyHatEvent event occurs when ever a user moves a hat on the joystick. |
SDLJoystick | Binding to the SDL Joystick routines. |
SDLKey | SDL key bindings. |
SDLKeyboardEvent | A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). |
SDLKeyValues | |
SDLMain | Wrapping of the SDL_main functions. |
SDLMixer | Binding to the SDL_mixer library. |
SDLMod | Set of possible key modifiers(mods) |
SDLModValues | |
SDLMouseButtonEvent | When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. |
SDLMouseMotionEvent | Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. |
SDLOverlay | A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. |
SDLPalette |
Color palette for 8-bit pixel formats
NOTE: 8-bit pixel formats are not yet supported! |
SDLPixelFormat |
Stores surface format information
Also see the documentation here: SDL_PixelFormat |
SDLPressedState | |
SDLQuitEvent | As can be seen, the SDL_QuitEvent structure serves no useful purpose. |
SDLRect |
Describe class SDLRect here.
|
SDLResizeEvent | SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported. |
SDLSurface |
Graphical Surface Structure
SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. |
SDLSysWMEvent | Platform-dependent window manager event. |
SDLTimer | Binding to the SDL Timer routines. |
SDLTrueTypeFont | An instance of TTF_Font. |
SDLTTF | SDL_ttf is a TrueType font rendering library that is used with the SDL library, and almost as portable. |
SDLUserEvent | This event is unique, it is never created by SDL but only by the user. |
SDLVersion | SDL Version information |
SDLVideo |
Please see the SDL Documention project page here
NOTE: The following methods are not yet implemented:
|
SDLVideoInfo |
Video Target information
Useful for determining the video hardware capabilities |
SDLVideoMode | Class to represent a possible SDL Video Mode (not part of SDL) |
SDL_ActiveEvent | |
SDL_AudioSpec | |
SDL_CD | |
SDL_CDtrack | |
SDL_Color | |
SDL_DUMMY_ENUM | |
SDL_Event | |
SDL_ExposeEvent | |
SDL_GLattr | |
SDL_GrabModeValues | |
SDL_JoyAxisEvent | |
SDL_JoyBallEvent | |
SDL_JoyButtonEvent | |
SDL_JoyHatEvent | |
SDL_keysym | |
SDL_KeyboardEvent | |
SDL_MouseButtonEvent | |
SDL_MouseMotionEvent | |
SDL_Palette | |
SDL_PixelFormat | |
SDL_QuitEvent | |
SDL_Rect | |
SDL_ResizeEvent | |
SDL_Surface | |
SDL_SysWMEvent | |
SDL_version | |
SDL_VideoInfo | |
Sprite | A simple sprite which has a texture and knows how to draw itself given a context and co-ordinates |
SWIGTYPE_p_class | |
SWIGTYPE_p_float | |
SWIGTYPE_p_f_p_void_p_unsigned_char_int__void | |
SWIGTYPE_p_FTPoint | |
SWIGTYPE_p_FTSize | |
SWIGTYPE_p_FT_Encoding | |
SWIGTYPE_p_FT_Error | |
SWIGTYPE_p_FT_Face | |
SWIGTYPE_p_FT_GlyphSlot | |
SWIGTYPE_p_FT_Int | |
SWIGTYPE_p_int | |
SWIGTYPE_p_private_hwdata | |
SWIGTYPE_p_p_SDL_Rect | |
SWIGTYPE_p_p_void | |
SWIGTYPE_p_short | |
SWIGTYPE_p_SDL_BlitMap | |
SWIGTYPE_p_SDL_Cursor | |
SWIGTYPE_p_SDL_SysWMmsg | |
SWIGTYPE_p_this | |
SWIGTYPE_p_unsigned_char | |
SWIGTYPE_p_unsigned_char | |
SWIGTYPE_p_unsigned_short | |
SWIGTYPE_p_void | |
SWIGTYPE_p_wchar_t | |
SWIGTYPE_p__Mix_Music | |
SWIGTYPE_p__SDL_Joystick | |
SWIGTYPE_p__TTF_Font | |
SWIG_FTGL | |
SWIG_FTGLJNI | |
SWIG_SDLAudio | |
SWIG_SDLAudioConstants | |
SWIG_SDLAudioJNI | |
SWIG_SDLCdrom | |
SWIG_SDLCdromConstants | |
SWIG_SDLCdromJNI | |
SWIG_SDLEvent | |
SWIG_SDLEventConstants | |
SWIG_SDLEventJNI | |
SWIG_SDLGfx | |
SWIG_SDLGfxJNI | |
SWIG_SDLImage | |
SWIG_SDLImageJNI | |
SWIG_SDLJoystick | |
SWIG_SDLJoystickConstants | |
SWIG_SDLJoystickJNI | |
SWIG_SDLMain | |
SWIG_SDLMainConstants | |
SWIG_SDLMainJNI | |
SWIG_SDLMixer | |
SWIG_SDLMixerConstants | |
SWIG_SDLMixerJNI | |
SWIG_SDLTTF | |
SWIG_SDLTTFConstants | |
SWIG_SDLTTFJNI | |
SWIG_SDLVideo | |
SWIG_SDLVideoConstants | |
SWIG_SDLVideoJNI | |
Texture | An OpenGL Texture |
TextureFactory | Factory for easy loading of Textures. |
TrackType | |
Vector | A Vector for describing a point in 3D space. |
Widget | An entity which can be drawn to a screen and may interact with the user. |
Window | sdljava - a java binding to the SDL API Copyright (C) 2004 Ivan Z. |
XMLModelLoader | Utility class to parse gljava (.xml) format files and produce the Model object instances described. |