public class DebugGL2ES1 extends Object implements GL, GLMatrixFunc, GLPointerFunc, GLLightingFunc, GL2ES1
Composable pipeline which wraps an underlying GL
implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException
to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
GL gl = drawable.setGL(new DebugGL(drawable.getGL()));
Modifier and Type | Field and Description |
---|---|
static boolean |
DEBUG |
GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_BGRA8_EXT, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_RGB16F, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPE
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F_ARB, GL_ALPHA32F_ARB, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE16F_ARB, GL_LUMINANCE32F_ARB, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
Constructor and Description |
---|
DebugGL2ES1(GL2ES1 downstreamGL2ES1) |
Modifier and Type | Method and Description |
---|---|
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int) . |
GLContext |
getContext()
Returns the GLContext associated which this GL object.
|
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL
extension.
|
GL |
getGL()
Casts this object to the GL interface.
|
GL2 |
getGL2()
Casts this object to the GL2 interface.
|
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface.
|
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface.
|
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface.
|
GL3 |
getGL3()
Casts this object to the GL3 interface.
|
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface.
|
GL4 |
getGL4()
Casts this object to the GL4 interface.
|
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface.
|
GLES1 |
getGLES1()
Casts this object to the GLES1 interface.
|
GLES2 |
getGLES2()
Casts this object to the GLES2 interface.
|
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object.
|
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported , otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions
(EGL, GLX, WGL, etc.) may be accessed.
|
int |
getSwapInterval()
Provides a platform-independent way to get the swap
interval set by
GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int arg0)
Entry point to C language function:
void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function:
void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function:
void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0 , GL_ES_VERSION_2_0 |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4 , GL_ES_VERSION_2_0 |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glClear(int arg0)
Entry point to C language function:
void glClear(GLbitfield mask); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClearDepth(double arg0)
Aliased entrypoint of
void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function:
void glClearDepthf(GLclampf depth); Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 |
void |
glClearStencil(int arg0)
Entry point to C language function:
void glClearStencil(GLint s); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function:
void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3_DEPRECATED |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glColorPointer(GLArrayData arg0) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCullFace(int arg0)
Entry point to C language function:
void glCullFace(GLenum mode); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function:
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_ARB_matrix_palette ; GL_OES_matrix_palette |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDepthFunc(int arg0)
Entry point to C language function:
void glDepthFunc(GLenum func); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function:
void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of
void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function:
void glDisable(GLenum cap); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0) |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glEnable(int arg0)
Entry point to C language function:
void glEnable(GLenum cap); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0) |
void |
glFinish()
|
void |
glFlush()
|
void |
glFogf(int arg0,
float arg1)
Entry point to C language function:
void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glFrontFace(int arg0)
Entry point to C language function:
void glFrontFace(GLenum mode); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the frustum matrix. |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function:
void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
int |
glGetBoundBuffer(int arg0) |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
long |
glGetBufferSize(int arg0) |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatusEXT(void); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
String |
glGetString(int arg0)
Entry point to C language function:
const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glHint(int arg0,
int arg1)
Entry point to C language function:
void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
boolean |
glIsEnabled(int arg0)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
boolean |
glIsTexture(int arg0)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
boolean |
glIsVBOArrayEnabled() |
boolean |
glIsVBOElementArrayEnabled() |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function:
void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLineWidth(float arg0)
Entry point to C language function:
void glLineWidth(GLfloat width); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glLoadIdentity()
Load the current matrix with the identity matrix
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
Load the current matrix w/ the provided one.
|
void |
glLoadMatrixf(FloatBuffer arg0)
Load the current matrix w/ the provided one.
|
void |
glLogicOp(int arg0)
Entry point to C language function:
void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function:
void * glMapBufferOES(GLenum target, GLenum access); Part of GL_VERSION_1_5 ; GL_OES_mapbuffer |
void |
glMaterialf(int arg0,
int arg1,
float arg2) |
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette ; GL_OES_matrix_palette |
void |
glMatrixMode(int arg0)
Sets the current matrix mode.
|
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED , GL_VERSION_ES_CM |
void |
glMultMatrixf(float[] arg0,
int arg1)
Multiply the current matrix
|
void |
glMultMatrixf(FloatBuffer arg0)
Multiply the current matrix
|
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glNormalPointer(GLArrayData arg0) |
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2) |
void |
glNormalPointer(int arg0,
int arg1,
long arg2) |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the orthogonal matrix. |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointSize(float arg0)
Entry point to C language function:
void glPointSize(GLfloat size); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glPopMatrix()
Pop the current matrix from it's stack.
|
void |
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
|
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object , GL_ES_VERSION_2_0 |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Rotate the current matrix.
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glScalef(float arg0,
float arg1,
float arg2)
Scale the current matrix.
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glShadeModel(int arg0) |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function:
void glStencilMask(GLuint mask); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexCoordPointer(GLArrayData arg0) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Translate the current matrix.
|
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function:
GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5 ; GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData arg0) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend ; GL_OES_matrix_palette |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false . |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false . |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL.
|
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
|
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
|
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
|
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
|
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
|
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
|
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
|
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
|
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
|
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles,
see
GLBase.isGLES1() and GLBase.isGLES2() . |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES1 ≥ 1.0 profile.
|
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES2 ≥ 2.0 profile.
|
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
|
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures,
otherwise false.
|
boolean |
isTextureFormatBGRA8888Available() |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|
String |
toString() |
public DebugGL2ES1(GL2ES1 downstreamGL2ES1)
public boolean isGL()
GLBase
public boolean isGL4bc()
GLBase
public boolean isGL4()
GLBase
public boolean isGL3bc()
GLBase
public boolean isGL3()
GLBase
public boolean isGL2()
GLBase
public boolean isGLES1()
GLBase
public boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible()
.
isGLES2
in interface GLBase
GLBase.isGLES2Compatible()
public boolean isGL2ES1()
GLBase
public boolean isGL2ES2()
GLBase
public boolean isGL2GL3()
GLBase
public boolean isGLES()
GLBase
GLBase.isGLES1()
and GLBase.isGLES2()
.public boolean isGLES2Compatible()
GLBase
isGLES2Compatible
in interface GLBase
GL_ARB_ES2_compatibility
, otherwise falsepublic GL getGL()
GLBase
public GL4bc getGL4bc()
GLBase
public GL4 getGL4()
GLBase
public GL3bc getGL3bc()
GLBase
public GL3 getGL3()
GLBase
public GL2 getGL2()
GLBase
public GLES1 getGLES1()
GLBase
public GLES2 getGLES2()
GLBase
public GL2ES1 getGL2ES1()
GLBase
public GL2ES2 getGL2ES2()
GLBase
public GL2GL3 getGL2GL3()
GLBase
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
public void glEnable(int arg0)
GL
void glEnable(GLenum cap);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glDeleteFramebuffers
in interface GL
public void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params);
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
public void glTexParameterf(int arg0, int arg1, float arg2)
GL
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameterf
in interface GL
public void glTranslatef(float arg0, float arg1, float arg2)
GLMatrixFunc
glTranslatef
in interface GLMatrixFunc
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGetFramebufferAttachmentParameteriv
in interface GL
arg3
- a direct or array-backed IntBuffer
public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode
in interface GLMatrixFunc
arg0
- GLMatrixFunc.GL_MODELVIEW
, GLMatrixFunc.GL_PROJECTION
or GL_TEXTURE
.public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glGenerateMipmap(int arg0)
GL
void glGenerateMipmap(GLenum target);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGenerateMipmap
in interface GL
public String glGetString(int arg0)
GL
const GLubyte * glGetString(GLenum name);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetString
in interface GL
public boolean glIsFramebuffer(int arg0)
GL
GLboolean glIsFramebuffer(GLuint framebuffer);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glIsFramebuffer
in interface GL
public void glDeleteFramebuffers(int arg0, IntBuffer arg1)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glDeleteFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGetFramebufferAttachmentParameteriv
in interface GL
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexSubImage2D
in interface GL
public void glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glBufferData(int arg0, long arg1, Buffer arg2, int arg3)
GL
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferData
in interface GL
arg2
- a direct or array-backed Buffer
public void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glDeleteRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public long glGetBufferSize(int arg0)
glGetBufferSize
in interface GLBase
arg0
- a GL buffer name, generated with GL.glGenBuffers(int, int[], int)
and used in GL.glBindBuffer(int, int)
, GL.glBufferData(int, long, java.nio.Buffer, int)
or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int)
for example.public void glTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
GL2ES1
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glDeleteRenderbuffers
in interface GL
public void glPopMatrix()
GLMatrixFunc
glPopMatrix
in interface GLMatrixFunc
GLMatrixFunc.glPushMatrix()
public int glGetError()
GL
GLenum glGetError(void);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetError
in interface GL
public void glWeightPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2ES1
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_vertex_blend
; GL_OES_matrix_palette
glWeightPointer
in interface GL2ES1
arg3
- a direct or array-backed Buffer
public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer
in interface GLPointerFunc
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
public boolean glIsTexture(int arg0)
GL
GLboolean glIsTexture(GLuint texture);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glIsTexture
in interface GL
public void glRotatef(float arg0, float arg1, float arg2, float arg3)
GLMatrixFunc
glRotatef
in interface GLMatrixFunc
public void glPushMatrix()
GLMatrixFunc
There exist one stack per matrix mode, i.e. GLMatrixFunc.GL_MODELVIEW
, GLMatrixFunc.GL_PROJECTION
and GL_TEXTURE
.
glPushMatrix
in interface GLMatrixFunc
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameterfv
in interface GL
public boolean glIsEnabled(int arg0)
GL
GLboolean glIsEnabled(GLenum cap);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glIsEnabled
in interface GL
public void glPolygonOffset(float arg0, float arg1)
GL
void glPolygonOffset(GLfloat factor, GLfloat units);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glPolygonOffset
in interface GL
public void glCurrentPaletteMatrix(int arg0)
GL2ES1
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_ARB_matrix_palette
; GL_OES_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void glClientActiveTexture(int arg0)
GL2ES1
void glClientActiveTexture(GLenum texture);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3_DEPRECATED
glClientActiveTexture
in interface GL2ES1
public void glBindRenderbuffer(int arg0, int arg1)
GL
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glBindRenderbuffer
in interface GL
public void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glViewport(int arg0, int arg1, int arg2, int arg3)
GL
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glViewport
in interface GL
public Object getExtension(String arg0)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public void glSampleCoverage(float arg0, boolean arg1)
GL
void glSampleCoverage(GLclampf value, GLboolean invert);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glSampleCoverage
in interface GL
public void glCullFace(int arg0)
GL
void glCullFace(GLenum mode);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glCullFace
in interface GL
public void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glMaterialf(int arg0, int arg1, float arg2)
glMaterialf
in interface GLLightingFunc
public void glDrawElements(int arg0, int arg1, int arg2, long arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GL
public void glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetTexEnvfv
in interface GL2ES1
public void glTexEnvi(int arg0, int arg1, int arg2)
GL2ES1
void glTexEnvi(GLenum target, GLenum pname, GLint param);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
public void glLightModelfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelfv
in interface GL2ES1
public void glHint(int arg0, int arg1)
GL
void glHint(GLenum target, GLenum mode);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage3D
in interface GL
public boolean isFunctionAvailable(String arg0)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
arg0
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GL
arg3
- a direct or array-backed Buffer
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf
in interface GLMatrixFunc
arg0
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public void glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
GLMatrixFunc
Multiply
the current matrix with the orthogonal matrix.glOrthof
in interface GLMatrixFunc
public void glPointParameterfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterfv
in interface GL2ES1
public void glLineWidth(float arg0)
GL
void glLineWidth(GLfloat width);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glLineWidth
in interface GL
public void glBlendEquation(int arg0)
GL
void glBlendEquation(GLenum mode);
GL_VERSION_1_2
, GL_ES_VERSION_2_0
glBlendEquation
in interface GL
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
GL
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glRenderbufferStorage
in interface GL
public void glTexEnvf(int arg0, int arg1, float arg2)
GL2ES1
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glTexEnvfv
in interface GL2ES1
public void setSwapInterval(int arg0)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public void glStencilOp(int arg0, int arg1, int arg2)
GL
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilOp
in interface GL
public boolean isNPOTTextureAvailable()
GLBase
NPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable
in interface GLBase
public int glGetGraphicsResetStatus()
GL
GLenum glGetGraphicsResetStatusEXT(void);
GL_ARB_robustness
; GL_EXT_robustness
glGetGraphicsResetStatus
in interface GL
public void glFinish()
GL
public void glFogfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glTexGeni(int arg0, int arg1, int arg2)
GL2ES1
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0
; GL_OES_texture_cube_map
public void glGetLightfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetLightfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glLightfv(int arg0, int arg1, FloatBuffer arg2)
glLightfv
in interface GLLightingFunc
public void glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
glMaterialfv
in interface GLLightingFunc
public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultDrawFramebuffer
in interface GLBase
public void glClearStencil(int arg0)
GL
void glClearStencil(GLint s);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glClearStencil
in interface GL
public void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
GL
void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage1D
in interface GL
public void glTexParameteri(int arg0, int arg1, int arg2)
GL
void glTexParameteri(GLenum target, GLenum pname, GLint param);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteri
in interface GL
public void glEnableClientState(int arg0)
glEnableClientState
in interface GLPointerFunc
public void glLightModelf(int arg0, float arg1)
GL2ES1
void glLightModelf(GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelf
in interface GL2ES1
public void glPixelStorei(int arg0, int arg1)
GL
void glPixelStorei(GLenum pname, GLint param);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glPixelStorei
in interface GL
public void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
GL_ARB_robustness
; GL_EXT_robustness
glReadnPixels
in interface GL
arg7
- a direct or array-backed Buffer
public void glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)
glTexCoordPointer
in interface GLPointerFunc
public void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage2D
in interface GL
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGetRenderbufferParameteriv
in interface GL
public boolean hasBasicFBOSupport()
GLBase
true
if basic FBO support is available, otherwise false
.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
GL_ARB_ES2_compatibility
, GL_ARB_framebuffer_object
, GL_EXT_framebuffer_object
or GL_OES_framebuffer_object
.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport
in interface GLBase
GLContext.hasBasicFBOSupport()
public void glTexGenf(int arg0, int arg1, float arg2)
GL2ES1
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0
; GL_OES_texture_cube_map
public void glActiveTexture(int arg0)
GL
void glActiveTexture(GLenum texture);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glActiveTexture
in interface GL
public void glScissor(int arg0, int arg1, int arg2, int arg3)
GL
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf
in interface GLMatrixFunc
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameterfv
in interface GL
public void glTexCoordPointer(int arg0, int arg1, int arg2, Buffer arg3)
glTexCoordPointer
in interface GLPointerFunc
public ByteBuffer glMapBuffer(int arg0, int arg1)
GL
void * glMapBufferOES(GLenum target, GLenum access);
GL_VERSION_1_5
; GL_OES_mapbuffer
glMapBuffer
in interface GL
public void glGetTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glFramebufferTexture2D
in interface GL
public void glBufferSubData(int arg0, long arg1, long arg2, Buffer arg3)
GL
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferSubData
in interface GL
arg3
- a direct or array-backed Buffer
public void glGetFloatv(int arg0, float[] arg1, int arg2)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
arg0
- GLMatrixFunc.GL_MODELVIEW_MATRIX
, GLMatrixFunc.GL_PROJECTION_MATRIX
or GLMatrixFunc.GL_TEXTURE_MATRIX
arg1
- storagearg2
- storage offsetpublic void glFogf(int arg0, float arg1)
GL2ES1
void glFogf(GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_VERSION_ES_CM
public boolean glUnmapBuffer(int arg0)
GL
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5
; GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public void glGetMaterialfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetMaterialfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGetRenderbufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
GLMatrixFunc
Multiply
the current matrix with the frustum matrix.glFrustumf
in interface GLMatrixFunc
public void glMultMatrixf(float[] arg0, int arg1)
GLMatrixFunc
glMultMatrixf
in interface GLMatrixFunc
public void glLightf(int arg0, int arg1, float arg2)
GL2ES1
void glLightf(GLenum light, GLenum pname, GLfloat param);
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glGetTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glGenFramebuffers(int arg0, IntBuffer arg1)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGenFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glPointParameterfv(int arg0, FloatBuffer arg1)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterfv
in interface GL2ES1
arg1
- a direct or array-backed FloatBuffer
public void glBlendEquationSeparate(int arg0, int arg1)
GL
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
GL_VERSION_2_0
, GL_ES_VERSION_2_0
glBlendEquationSeparate
in interface GL
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
GL
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glDeleteTextures(int arg0, IntBuffer arg1)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glFrontFace(int arg0)
GL
void glFrontFace(GLenum mode);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glFrontFace
in interface GL
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
arg6
- a direct or array-backed Buffer
public void glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public void glBindBuffer(int arg0, int arg1)
GL
void glBindBuffer(GLenum target, GLuint buffer);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBindBuffer
in interface GL
public void glGetTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetTexEnvfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL
void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage3DEXT
in interface GL
public void glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glLogicOp(int arg0)
GL2ES1
void glLogicOp(GLenum opcode);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
public void glGetIntegerv(int arg0, IntBuffer arg1)
GL
void glGetIntegerv(GLenum pname, GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
arg0
- GLMatrixFunc.GL_MATRIX_MODE
to receive the current matrix modearg1
- a direct or array-backed IntBuffer
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGenFramebuffers
in interface GL
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_VERSION_1_4
, GL_ES_VERSION_2_0
glBlendFuncSeparate
in interface GL
public void glLightModelfv(int arg0, FloatBuffer arg1)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelfv
in interface GL2ES1
arg1
- a direct or array-backed FloatBuffer
public void glTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glGenBuffers(int arg0, IntBuffer arg1)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public boolean glIsBuffer(int arg0)
GL
GLboolean glIsBuffer(GLuint buffer);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glIsBuffer
in interface GL
public void glGenRenderbuffers(int arg0, IntBuffer arg1)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGenRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glFogfv(int arg0, FloatBuffer arg1)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glFogfv
in interface GL2ES1
arg1
- a direct or array-backed FloatBuffer
public boolean hasGLSL()
GLBase
public void glGenBuffers(int arg0, int[] arg1, int arg2)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
public void glShadeModel(int arg0)
glShadeModel
in interface GLLightingFunc
public void glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public boolean glIsRenderbuffer(int arg0)
GL
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glIsRenderbuffer
in interface GL
public void glPointSize(float arg0)
GL2ES1
void glPointSize(GLfloat size);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glPointSize
in interface GL2ES1
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glGenRenderbuffers
in interface GL
public void glFlush()
GL
public void glTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glTexEnvfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glClearDepth(double arg0)
GLBase
void glClearDepth(GLclampd depth);
and void glClearDepthf(GLclampf depth);
.glClearDepth
in interface GLBase
public void glGetBooleanv(int arg0, ByteBuffer arg1)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
arg1
- a direct or array-backed ByteBuffer
public void glVertexPointer(int arg0, int arg1, int arg2, long arg3)
glVertexPointer
in interface GLPointerFunc
public void glStencilFunc(int arg0, int arg1, int arg2)
GL
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilFunc
in interface GL
public void glScalef(float arg0, float arg1, float arg2)
GLMatrixFunc
glScalef
in interface GLMatrixFunc
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glLoadIdentity()
GLMatrixFunc
glLoadIdentity
in interface GLMatrixFunc
public void glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetLightfv
in interface GL2ES1
public void glLightfv(int arg0, int arg1, float[] arg2, int arg3)
glLightfv
in interface GLLightingFunc
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
public void glMaterialfv(int arg0, int arg1, FloatBuffer arg2)
glMaterialfv
in interface GLLightingFunc
public void glVertexPointer(int arg0, int arg1, int arg2, Buffer arg3)
glVertexPointer
in interface GLPointerFunc
public int glGetBoundBuffer(int arg0)
glGetBoundBuffer
in interface GLBase
arg0
- a GL buffer (VBO) target as used in GL.glBindBuffer(int, int)
, ie GL.GL_ELEMENT_ARRAY_BUFFER
, GL.GL_ARRAY_BUFFER
, ..GL.glBindBuffer(int, int)
or 0 if unbound.public void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public boolean glIsVBOElementArrayEnabled()
glIsVBOElementArrayEnabled
in interface GLBase
GL.GL_ELEMENT_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic void glNormalPointer(int arg0, int arg1, long arg2)
glNormalPointer
in interface GLPointerFunc
public void glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES1
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_VERSION_1_3_DEPRECATED
, GL_VERSION_ES_CM
glMultiTexCoord4f
in interface GL2ES1
public void glGetFloatv(int arg0, FloatBuffer arg1)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
arg0
- GLMatrixFunc.GL_MODELVIEW_MATRIX
, GLMatrixFunc.GL_PROJECTION_MATRIX
or GLMatrixFunc.GL_TEXTURE_MATRIX
arg1
- a direct or array-backed FloatBuffer
public int getBoundFramebuffer(int arg0)
GLBase
GL.glBindFramebuffer(int, int)
.getBoundFramebuffer
in interface GLBase
public void glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetMaterialfv
in interface GL2ES1
public void glGenTextures(int arg0, IntBuffer arg1)
GL
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
GL
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glFramebufferRenderbuffer
in interface GL
public void glNormalPointer(int arg0, int arg1, Buffer arg2)
glNormalPointer
in interface GLPointerFunc
public void glDepthFunc(int arg0)
GL
void glDepthFunc(GLenum func);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthFunc
in interface GL
public void glColorPointer(GLArrayData arg0)
glColorPointer
in interface GLPointerFunc
public void glGenTextures(int arg0, int[] arg1, int arg2)
GL
void glGenTextures(GLsizei n, GLuint * textures);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
public void glLoadMatrixf(float[] arg0, int arg1)
GLMatrixFunc
glLoadMatrixf
in interface GLMatrixFunc
public void glAlphaFunc(int arg0, float arg1)
GL2ES1
void glAlphaFunc(GLenum func, GLclampf ref);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glAlphaFunc
in interface GL2ES1
public void glColor4f(float arg0, float arg1, float arg2, float arg3)
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public GLContext getContext()
GLBase
getContext
in interface GLBase
public void glMatrixIndexPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2ES1
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ARB_matrix_palette
; GL_OES_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
arg3
- a direct or array-backed Buffer
public void glClear(int arg0)
GL
void glClear(GLbitfield mask);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
GL
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glColorMask
in interface GL
public void glDisableClientState(int arg0)
glDisableClientState
in interface GLPointerFunc
public void glBindTexture(int arg0, int arg1)
GL
void glBindTexture(GLenum target, GLuint texture);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glBindTexture
in interface GL
public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable
in interface GLBase
arg0
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glGetnUniformfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params);
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
arg3
- a direct or array-backed FloatBuffer
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
GL
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glClearColor
in interface GL
public void glStencilMask(int arg0)
GL
void glStencilMask(GLuint mask);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilMask
in interface GL
public void glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public void glDepthRangef(float arg0, float arg1)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
glDepthRangef
in interface GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
arg7
- a direct or array-backed Buffer
public int getMaxRenderbufferSamples()
GLBase
full FBO is supported
, otherwise false.getMaxRenderbufferSamples
in interface GLBase
GLContext.getMaxRenderbufferSamples()
public void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glDrawArrays(int arg0, int arg1, int arg2)
GL
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawArrays
in interface GL
public void glPointParameterf(int arg0, float arg1)
GL2ES1
void glPointParameterf(GLenum pname, GLfloat param);
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterf
in interface GL2ES1
public int glCheckFramebufferStatus(int arg0)
GL
GLenum glCheckFramebufferStatus(GLenum target);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glCheckFramebufferStatus
in interface GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
arg3
- a direct or array-backed IntBuffer
public int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultReadFramebuffer
in interface GLBase
public void glDepthRange(double arg0, double arg1)
GLBase
void glDepthRange(GLclampd depth);
and void glDepthRangef(GLclampf depth);
.glDepthRange
in interface GLBase
public void glVertexPointer(GLArrayData arg0)
glVertexPointer
in interface GLPointerFunc
public void glDepthMask(boolean arg0)
GL
void glDepthMask(GLboolean flag);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthMask
in interface GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params);
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexImage2D
in interface GL
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glClearDepthf(float arg0)
GL
void glClearDepthf(GLclampf depth);
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
glClearDepthf
in interface GL
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
public void glNormalPointer(GLArrayData arg0)
glNormalPointer
in interface GLPointerFunc
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GLBase
GL.GL_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic void glBlendFunc(int arg0, int arg1)
GL
void glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glBlendFunc
in interface GL
public boolean hasFullFBOSupport()
GLBase
true
if full FBO support is available, otherwise false
.
Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
ARB_framebuffer_object
, or all of
EXT_framebuffer_object
, EXT_framebuffer_multisample
,
EXT_framebuffer_blit
, GL_EXT_packed_depth_stencil
.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport
in interface GLBase
GLContext.hasFullFBOSupport()
public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available
in interface GLBase
public void glColorPointer(int arg0, int arg1, int arg2, Buffer arg3)
glColorPointer
in interface GLPointerFunc
public void glDeleteBuffers(int arg0, IntBuffer arg1)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDisable(int arg0)
GL
void glDisable(GLenum cap);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glNormal3f(float arg0, float arg1, float arg2)
GL2ES1
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
GL_VERSION_1_0
, GL_VERSION_ES_CM
glNormal3f
in interface GL2ES1
public void glBindFramebuffer(int arg0, int arg1)
GL
void glBindFramebuffer(GLenum target, GLuint framebuffer);
GL_ARB_framebuffer_object
, GL_ES_VERSION_2_0
glBindFramebuffer
in interface GL
public void glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage1DEXT
in interface GL
public void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public void glColorPointer(int arg0, int arg1, int arg2, long arg3)
glColorPointer
in interface GLPointerFunc
public void glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage2DEXT
in interface GL
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