public class FPSAnimator extends AnimatorBase
AnimatorBase.AnimatorImpl
DEFAULT_FRAMES_PER_INTERVAL
Constructor and Description |
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FPSAnimator(GLAutoDrawable drawable,
int fps)
Creates an FPSAnimator with a given target frames-per-second
value and an initial drawable to animate.
|
FPSAnimator(GLAutoDrawable drawable,
int fps,
boolean scheduleAtFixedRate)
Creates an FPSAnimator with a given target frames-per-second
value, an initial drawable to animate, and a flag indicating
whether to use fixed-rate scheduling.
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FPSAnimator(int fps)
Creates an FPSAnimator with a given target frames-per-second
value.
|
FPSAnimator(int fps,
boolean scheduleAtFixedRate)
Creates an FPSAnimator with a given target frames-per-second
value and a flag indicating whether to use fixed-rate
scheduling.
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Modifier and Type | Method and Description |
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boolean |
isAnimating()
Indicates whether this animator is running and animating,
the latter is true if it has GLAutoDrawable s to render and is not paused. |
boolean |
isPaused()
Indicates whether this animator is running and paused.
|
boolean |
isStarted()
Indicates whether this animator is running, ie.
|
boolean |
pause()
Pauses this animator.
|
boolean |
resume()
Resumes animation if paused.
|
boolean |
start()
Starts this animator, if not running.
|
boolean |
stop()
Stops this FPSAnimator.
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add, getFPSStartTime, getLastFPS, getLastFPSPeriod, getLastFPSUpdateTime, getThread, getTotalFPS, getTotalFPSDuration, getTotalFPSFrames, getUpdateFPSFrames, remove, resetFPSCounter, setIgnoreExceptions, setPrintExceptions, setUpdateFPSFrames, toString
public FPSAnimator(int fps)
FPSAnimator(null, fps)
.public FPSAnimator(int fps, boolean scheduleAtFixedRate)
FPSAnimator(null, fps,
scheduleAtFixedRate)
.public FPSAnimator(GLAutoDrawable drawable, int fps)
FPSAnimator(null, fps, false)
.public FPSAnimator(GLAutoDrawable drawable, int fps, boolean scheduleAtFixedRate)
public final boolean isStarted()
GLAnimatorControl
public final boolean isAnimating()
GLAnimatorControl
GLAutoDrawable
s to render and is not paused.public final boolean isPaused()
GLAnimatorControl
public boolean start()
GLAnimatorControl
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
If started, all counters (time, frames, ..) are reset to zero.
GLAnimatorControl.stop()
,
GLAnimatorControl.isAnimating()
,
GLAnimatorControl.getThread()
public boolean stop()
GLAnimatorControl.start()
,
GLAnimatorControl.isAnimating()
,
GLAnimatorControl.getThread()
public boolean pause()
GLAnimatorControl
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
GLAnimatorControl.resume()
,
GLAnimatorControl.isAnimating()
public boolean resume()
GLAnimatorControl
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
If resumed, all counters (time, frames, ..) are reset to zero.
GLAnimatorControl.pause()
,
GLAnimatorControl.isAnimating()
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