Bone File Reference

#include <osg/Transform>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgAnimation/Export>
#include <osgAnimation/Target>
#include <osgAnimation/Sampler>
#include <osgAnimation/Channel>
#include <osgAnimation/Keyframe>
#include <osgAnimation/UpdateCallback>
#include <osgAnimation/Animation>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/VertexInfluence>

Classes

class  osgAnimation::Bone
struct  osgAnimation::Bone::BoneMapVisitor
struct  osgAnimation::Bone::FindNearestParentAnimationManager
class  osgAnimation::Bone::UpdateBone

Namespaces

namespace  osgAnimation
 

The osgAnimation library provides general purpose utility classes for animation.



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