Inheritance diagram for osgUtil::GLObjectsVisitor:
|
|
|
|
|
|
|
Operation modes of the. |
|
Construct a GLObjectsVisitor to traverse all children, operating on node according to specified mode, such as to compile or release display list/texture objects etc. Default mode is to compile GL objects. |
|
|
|
|
|
For each Geode visited set the display list usage according to the _displayListMode. Reimplemented from osg::NodeVisitor. |
|
Simply traverse using standard NodeVisitor traverse method. Reimplemented from osg::NodeVisitor. |
|
Get the operational mode. |
|
|
|
Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. Reimplemented from osg::NodeVisitor. |
|
Set the operational mode of what operations to do on the scene graph. |
|
Set the State to use during traversal. |
|
|
|
|
|
|
|
|