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00001 #ifndef COIN_SBVEC3D_H 00002 #define COIN_SBVEC3D_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <stdio.h> 00028 #include <Inventor/SbBasic.h> 00029 00030 class SbVec3f; 00031 00032 class COIN_DLL_API SbVec3d { 00033 public: 00034 SbVec3d(void) { } 00035 SbVec3d(const double v[3]); 00036 SbVec3d(const double x, const double y, const double z); 00037 SbVec3d(const SbVec3f & v); 00038 SbVec3d cross(const SbVec3d & v) const; 00039 double dot(const SbVec3d & v) const; 00040 SbBool equals(const SbVec3d & v, const double tolerance) const; 00041 SbVec3d getClosestAxis(void) const; 00042 const double * getValue(void) const; 00043 void getValue(double & x, double & y, double & z) const; 00044 double length(void) const; 00045 double sqrLength() const; 00046 void negate(void); 00047 double normalize(void); 00048 SbVec3d & setValue(const double v[3]); 00049 SbVec3d & setValue(const double x, const double y, const double z); 00050 SbVec3d & setValue(const SbVec3d & barycentric, 00051 const SbVec3d & v0, 00052 const SbVec3d & v1, 00053 const SbVec3d & v2); 00054 SbVec3d & setValue(const SbVec3f & v); 00055 double & operator [](const int i); 00056 const double & operator [](const int i) const; 00057 SbVec3d & operator *=(const double d); 00058 SbVec3d & operator /=(const double d); 00059 SbVec3d & operator +=(const SbVec3d & u); 00060 SbVec3d & operator -=(const SbVec3d & u); 00061 SbVec3d operator -(void) const; 00062 friend COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); 00063 friend COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); 00064 friend COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); 00065 friend COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); 00066 friend COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); 00067 friend COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); 00068 friend COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); 00069 00070 void print(FILE * fp) const; 00071 00072 private: 00073 double vec[3]; 00074 }; 00075 00076 COIN_DLL_API SbVec3d operator *(const SbVec3d & v, const double d); 00077 COIN_DLL_API SbVec3d operator *(const double d, const SbVec3d & v); 00078 COIN_DLL_API SbVec3d operator /(const SbVec3d & v, const double d); 00079 COIN_DLL_API SbVec3d operator +(const SbVec3d & v1, const SbVec3d & v2); 00080 COIN_DLL_API SbVec3d operator -(const SbVec3d & v1, const SbVec3d & v2); 00081 COIN_DLL_API int operator ==(const SbVec3d & v1, const SbVec3d & v2); 00082 COIN_DLL_API int operator !=(const SbVec3d & v1, const SbVec3d & v2); 00083 00084 00085 /* inlined methods ********************************************************/ 00086 00087 inline double & 00088 SbVec3d::operator [](const int i) 00089 { 00090 return this->vec[i]; 00091 } 00092 00093 inline const double & 00094 SbVec3d::operator [](const int i) const 00095 { 00096 return this->vec[i]; 00097 } 00098 00099 #endif // !COIN_SBVEC3D_H
Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.
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