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SoVRMLColor Class Reference
[VRML97 classes]

#include <Inventor/VRMLnodes/SoVRMLColor.h>

Inheritance diagram for SoVRMLColor:

SoNode SoFieldContainer SoBase List of all members.

Detailed Description

The SoVRMLColor class is used to specify multiple colors for a single shape.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:.

  Color {
    exposedField MFColor color  []         # [0,1]
  }
  

This node defines a set of RGB colours to be used in the fields of another node.

Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet. A Material node is used to specify the overall material parameters of lit geometry. If both a Material node and a Color node are specified for a geometric shape, the colours shall replace the diffuse component of the material. RGB or RGBA textures take precedence over colours; specifying both an RGB or RGBA texture and a Color node for geometric shape will result in the Color node being ignored. Details on lighting equations can be found in 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>).


Public Member Functions

virtual SoType getTypeId (void) const
 SoVRMLColor (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

Public Attributes

SoMFColor color

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoVRMLColor ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)


Constructor & Destructor Documentation

SoVRMLColor::SoVRMLColor void   ) 
 

Constructor.

SoVRMLColor::~SoVRMLColor  )  [protected, virtual]
 

Destructor.


Member Function Documentation

SoType SoVRMLColor::getClassTypeId void   )  [static]
 

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoNode.

SoType SoVRMLColor::getTypeId void   )  const [virtual]
 

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
    else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
      SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData ** SoVRMLColor::getFieldDataPtr void   )  [static, protected]
 

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoNode.

const SoFieldData * SoVRMLColor::getFieldData void   )  const [protected, virtual]
 

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoVRMLColor::initClass void   )  [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoVRMLColor::doAction SoAction action  )  [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoVRMLColor::GLRender SoGLRenderAction action  )  [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoVRMLColor::callback SoCallbackAction action  )  [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.


Member Data Documentation

SoMFColor SoVRMLColor::color
 

The color field. Empty by default.


The documentation for this class was generated from the following files:

Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.

Generated on Tue May 30 14:39:54 2006 for Coin by Doxygen. 1.4.4