Engauge Digitizer  2
TutorialStateIntroduction.cpp
1 /******************************************************************************************************
2  * (C) 2014 markummitchell@github.com. This file is part of Engauge Digitizer, which is released *
3  * under GNU General Public License version 2 (GPLv2) or (at your option) any later version. See file *
4  * LICENSE or go to gnu.org/licenses for details. Distribution requires prior written permission. *
5  ******************************************************************************************************/
6 
7 #include "Logger.h"
8 #include <qdebug.h>
9 #include <QGraphicsPixmapItem>
10 #include <QGraphicsScene>
11 #include <QGraphicsView>
12 #include "TutorialButton.h"
13 #include "TutorialDlg.h"
14 #include "TutorialStateContext.h"
15 #include "TutorialStateIntroduction.h"
16 
19 {
20 }
21 
23 {
24  LOG4CPP_INFO_S ((*mainCat)) << "TutorialStateIntroduction::begin ()";
25 
26  m_title = createTitle (tr ("Introduction"));
27  m_background = createPixmapItem (":/engauge/img/SpreadsheetsForDoc.png",
28  QPoint (0, 0));
29  m_text0 = createTextItem (tr ("Engauge Digitizer starts with\n"
30  "images of graphs and maps."),
31  QPoint (200, 40));
32  m_text1 = createTextItem (tr ("You create (or digitize) points along\n"
33  "the graph and map curves."),
34  QPoint (240, 180));
35  m_text2 = createTextItem (tr ("The digitized curve points can be\n"
36  "exported, as numbers, to other software tools."),
37  QPoint (210, 330));
38 
39  QSize backgroundSize = context().tutorialDlg().backgroundSize();
40 
41  m_next = new TutorialButton (tr ("Next"),
42  context().tutorialDlg().scene());
43  m_next->setGeometry (QPoint (backgroundSize.width () - buttonMargin () - m_next->size ().width (),
44  backgroundSize.height () - buttonMargin () - m_next->size ().height ()));
45  connect (m_next, SIGNAL (signalTriggered ()), this, SLOT (slotNext ()));
46 }
47 
49 {
50  LOG4CPP_INFO_S ((*mainCat)) << "TutorialStateIntroduction::end ()";
51 
52  context().tutorialDlg().scene().removeItem (m_title);
53  context().tutorialDlg().scene().removeItem (m_background);
54  context().tutorialDlg().scene().removeItem (m_text0);
55  context().tutorialDlg().scene().removeItem (m_text1);
56  context().tutorialDlg().scene().removeItem (m_text2);
57  // TutorialButtons removes themselves from the scene
58 
59  delete m_title;
60  delete m_background;
61  delete m_text0;
62  delete m_text1;
63  delete m_text2;
64  delete m_next;
65 
66  m_title = 0;
67  m_background = 0;
68  m_text0 = 0;
69  m_text1 = 0;
70  m_text2 = 0;
71  m_next = 0;
72 }
73 
75 {
76  LOG4CPP_INFO_S ((*mainCat)) << "TutorialStateIntroduction::slotNext";
77 
78  context().requestDelayedStateTransition (TUTORIAL_STATE_AXIS_POINTS);
79 }
One state manages one panel of the tutorial.
QSize size() const
Size of this button.
void setGeometry(const QPoint &pos)
Set the position. This is called after creation so screen extent is available for positioning calcula...
Show a button with text for clicking ion. The button is implemented using layering of two graphics it...
void slotNext()
Slot called when next button is triggered.
QGraphicsScene & scene()
Single scene the covers the entire tutorial dialog.
Definition: TutorialDlg.cpp:66
TutorialStateIntroduction(TutorialStateContext &context)
Single constructor.
TutorialStateContext & context()
Context class for the tutorial state machine.
QGraphicsTextItem * createTextItem(const QString &text, const QPoint &pos)
Factory method for text items.
virtual void begin()
Transition into this state.
QGraphicsTextItem * createTitle(const QString &text)
Factory method for title items.
QGraphicsPixmapItem * createPixmapItem(const QString &resource, const QPoint &pos)
Factory method for pixmap items.
QSize backgroundSize() const
Make geometry available for layout.
Definition: TutorialDlg.cpp:34
Context class for tutorial state machine.
virtual void end()
Transition out of this state.
int buttonMargin() const
Buttons are placed up against bottom side, and left or right side, separated by this margin...
void requestDelayedStateTransition(TutorialState tutorialState)
Request a transition to the specified state from the current state.
TutorialDlg & tutorialDlg()
Access to tutorial dialogs and its scene.