29 #ifndef GUI_EQUALIZER_H_ 30 #define GUI_EQUALIZER_H_ 32 #include "GUI/Plugins/Equalizer/ui_GUI_Equalizer.h" 33 #include "Interfaces/PlayerPlugin/PlayerPlugin.h" 62 void sli_changed(
int idx,
int value);
66 void preset_changed(
int);
67 void cb_gauss_toggled(
bool);
69 void btn_default_clicked();
70 void btn_save_clicked();
71 void btn_delete_clicked();
72 void btn_undo_clicked();
74 void text_changed(
const QString&);
77 void fill_eq_presets();
93 int find_combo_text(QString txt);
QString get_display_name() const override
must be overwritten
void language_changed() override
language_changed Has to be implemented and is called when language has changed
Definition: ui_GUI_Equalizer.h:551
The GUI_Equalizer class.
Definition: GUI_Equalizer.h:44
Definition: EngineHandler.h:36
void init_ui() override
GUI will be initialized on first show up. Please use this to make Sayonara starting fast...
Interface for PlayerPlugin classes. get_name() and language_changed() must be overwritten.
Definition: PlayerPlugin.h:49
QString get_name() const override
must be overwritten