MeshProcessing represents the base class for mesh processing algorithms.
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#include <pcl/surface/processing.h>
MeshProcessing represents the base class for mesh processing algorithms.
- Author
- Alexandru E. Ichim
Definition at line 94 of file processing.h.
pcl::MeshProcessing::MeshProcessing |
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inline |
virtual pcl::MeshProcessing::~MeshProcessing |
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inlinevirtual |
virtual void pcl::MeshProcessing::deinitCompute |
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protectedvirtual |
UnInitialize computation.
Must be called after processing ends.
virtual std::string pcl::MeshProcessing::getClassName |
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const |
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inlineprotectedvirtual |
Abstract class get name method.
Definition at line 143 of file processing.h.
Get the input mesh to be processed.
- Returns
- the mesh
Definition at line 119 of file processing.h.
virtual bool pcl::MeshProcessing::initCompute |
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protectedvirtual |
Initialize computation.
Must be called before processing starts.
Reimplemented in pcl::EarClipping.
virtual void pcl::MeshProcessing::performProcessing |
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pcl::PolygonMesh & |
output | ) |
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protectedpure virtual |
Process the input surface mesh and store the results.
- Parameters
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[out] | output | the resultant processed surface model |
Set the input mesh that we want to process.
- Parameters
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[in] | input | the input polygonal mesh |
Definition at line 112 of file processing.h.
The documentation for this class was generated from the following file:
- /builddir/build/BUILD/pcl-pcl-1.7.1/surface/include/pcl/surface/processing.h