bool con_has_children(Con *con)
Returns true if this node has regular or floating children.
char * con_get_tree_representation(Con *con)
Create a string representing the subtree under con.
void con_set_urgency(Con *con, bool urgent)
Set urgency flag to the container, all the parent containers and the workspace.
Con * con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode)
Returns the first fullscreen node below this node.
void con_toggle_layout(Con *con, const char *toggle_mode)
This function toggles the layout of a given container.
fullscreen_mode_t
Fullscreen modes.
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
void con_set_border_style(Con *con, int border_style, int border_width)
Sets the given border style on con, correctly keeping the position/size of a floating window...
void con_focus(Con *con)
Sets input focus to the given container.
Stores a rectangle, for example the size of a window, the child window etc.
void con_set_layout(Con *con, layout_t layout)
This function changes the layout of a given container.
int con_border_style(Con *con)
Use this function to get a container’s border style.
bool con_inside_focused(Con *con)
Checks if the given container is inside a focused container.
bool con_is_split(Con *con)
void con_detach(Con *con)
Detaches the given container from its current parent.
bool con_is_leaf(Con *con)
Returns true when this node is a leaf node (has no children)
void con_fix_percent(Con *con)
Updates the percent attribute of the children of the given container.
Con * con_for_window(Con *con, i3Window *window, Match **store_match)
Returns the first container below 'con' which wants to swallow this window TODO: priority.
layout_t
Container layouts.
A 'Window' is a type which contains an xcb_window_t and all the related information (hints like _NET_...
Rect con_minimum_size(Con *con)
Determines the minimum size of the given con by looking at its children (for split/stacked/tabbed con...
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
bool con_has_managed_window(Con *con)
Returns true when this con is a leaf node with a managed X11 window (e.g., excluding dock containers)...
bool con_accepts_window(Con *con)
Returns true if this node accepts a window (if the node swallows windows, it might already have swall...
bool con_is_floating(Con *con)
Returns true if the node is floating.
Con * con_descend_direction(Con *con, direction_t direction)
Con * con_parent_with_orientation(Con *con, orientation_t orientation)
Searches parenst of the given 'con' until it reaches one with the specified 'orientation'.
void con_toggle_fullscreen(Con *con, int fullscreen_mode)
Toggles fullscreen mode for the given container.
Rect con_border_style_rect(Con *con)
Returns a "relative" Rect which contains the amount of pixels that need to be added to the original R...
Con * con_by_frame_id(xcb_window_t frame)
Returns the container with the given frame ID or NULL if no such container exists.
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Con * con_get_output(Con *con)
Gets the output container (first container with CT_OUTPUT in hierarchy) this node is on...
Con * con_new(Con *parent, i3Window *window)
Con * con_by_window_id(xcb_window_t window)
Returns the container with the given client window ID or NULL if no such container exists...
A "match" is a data structure which acts like a mask or expression to match certain windows or not...
void con_update_parents_urgency(Con *con)
Make all parent containers urgent if con is urgent or clear the urgent flag of all parent containers ...
A 'Con' represents everything from the X11 root window down to a single X11 window.
bool con_fullscreen_permits_focusing(Con *con)
Returns true if changing the focus to con would be allowed considering the fullscreen focus constrain...
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp)
Moves the given container to the currently focused container on the given workspace.
int con_num_children(Con *con)
Returns the number of children of this container.
Con * con_next_focused(Con *con)
Returns the container which will be focused next when the given container is not available anymore...
orientation_t con_orientation(Con *con)
Returns the orientation of the given container (for stacked containers, vertical orientation is used ...
adjacent_t
describes if the window is adjacent to the output (physical screen) edges.
adjacent_t con_adjacent_borders(Con *con)
Returns adjacent borders of the window.
Con * con_inside_floating(Con *con)
Checks if the given container is either floating or inside some floating container.
Con * con_get_next(Con *con, char way, orientation_t orientation)
Get the next/previous container in the specified orientation.
void con_attach(Con *con, Con *parent, bool ignore_focus)
Attaches the given container to the given parent.
bool con_has_urgent_child(Con *con)
Checks if the given container has an urgent child.
Con * con_new_skeleton(Con *parent, i3Window *window)
Create a new container (and attach it to the given parent, if not NULL).
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.