This is the manual for 64tass, the multi pass optimizing macro assembler for the 65xx series of processors. Key features:
linkerwith section support
This is a development version, features or syntax may change over time. Not everything is backwards compatible.
Project page: http://sourceforge.net/projects/tass64/
64tass is a command line assembler, the source can be written in any text
editor. As a minimum the source filename must be given on the command line. The
-a
parameter is highly recommended if the source is Unicode or
ASCII.
64tass -a src.asm
There are also some useful parameters which are described later.
For comfortable compiling I use such Makefile
s (for make):
demo.prg: source.asm makros.asm pic.drp music.bin 64tass -C -a -B -i source.asm -o demo.tmp pucrunch -ffast -x 2048 demo.tmp >demo.prg
This way demo.prg
is recreated by compiling source.asm
whenever source.asm
, makros.asm
, pic.drp
or music.bin
had changed.
Of course it's not much harder to create something similar for win32 (make.bat), however this will always compile and compress:
64tass.exe -C -a -B -i source.asm -o demo.tmp pucrunch.exe -ffast -x 2048 demo.tmp >demo.prg
Here's a slightly more advanced Makefile example with default action as testing in VICE, clean target for removal of temporary files and compressing using an intermediate temporary file:
all: demo.prg x64 -autostartprgmode 1 -autostart-warp +truedrive +cart $< demo.prg: demo.tmp pucrunch -ffast -x 2048 $< >$@ demo.tmp: source.asm makros.asm pic.drp music.bin 64tass -C -a -B -i $< -o $@ .INTERMEDIATE: demo.tmp .PHONY: all clean clean: $(RM) demo.prg demo.tmp
It's useful to add a basic header to your source files like the one below, so that the resulting file is directly runnable without additional compression:
*= $0801 .word (+), 2005 ;pointer, line number .null $9e, ^start;will be sys 4096 + .word 0 ;basic line end *= $1000 start rts
A frequently comming up question is, how to automatically allocate
memory, without hacks like *=*+1
? Sure
there's .byte
and friends for variables with initial values
but what about zero page, or RAM outside of program area? The solution
is to not use an initial value by using '?
' or not
giving a fill byte value to .fill
.
*= $02 p1 .word ? ;a zero page pointer temp .fill 10 ;a 10 byte temporary area
Space allocated this way is not saved in the output as there's no data to save at those addresses.
What about some code running on zero page for speed? It needs to be relocated, and the length must be known to copy it there. Here's an example:
ldx #size(zpcode)-1;calculate length - lda zpcode,x sta wrbyte,x dex ;install to zeropage bpl - jsr wrbyte rts ;code continues here but is compiled to run from $02 zpcode .logical $02 wrbyte sta $ffff ;quick byte writer at $02 inc wrbyte+1 bne + inc wrbyte+2 + rts .here
The assembler supports lists and tuples, which does not seems interesting at first as it sound like something which is only useful when heavy scripting is involved. But as normal arithmetic operations also apply on all their elements at once, this could spare quite some typing and repetition.
Let's take a simple example of a low/high byte jump table of return
addresses, this usually involves some unnecessary copy/pasting to create a pair
of tables with constructs like >(label-1)
.
jumpcmd lda hibytes,x ; selected routine in X register
pha
lda lobytes,x ; push address to stack
pha
rts ; jump, rts will increase pc by one!
; Build an anonymous list of jump addresses minus 1
- = (cmd_p, cmd_c, cmd_m, cmd_s, cmd_r, cmd_l, cmd_e)-1
lobytes .byte <(-) ; low bytes of jump addresses
hibytes .byte >(-) ; high bytes
There are some other tips below in the descriptions.
Integer constants can be entered as decimal ([0-9]+
),
hexadecimal ($[0-9a-f]*
) or binary (%[01]*
).
The following operations are accepted:
x + y | add x to y | 2 + 2 is 4
|
x - y | substract y from x | 4 - 1 is 3
|
x * y | multiply x with y | 2 * 3 is 6
|
x / y | integer divide x by y | 7 / 2 is 3
|
x % y | integer modulo of x divided by y | 5 % 2 is 1
|
x ** y | x raised t power of y | 2 ** 4 is 16
|
-x | negated value | -2 is -2
|
+x | unchanged | +2 is 2
|
< | lower byte | <$1234 is $34
|
> | higher byte | >$1234 is $12
|
` | bank byte | `$123456 is $12
|
<> | lower word | <>$123456 is $3456
|
>` | higher word | <`$123456 is $1234
|
>< | lower byte swapped word | ><$123456 is $5634
|
x <=> y | x compares to y | 2 <=> 5 is -1
|
x == y | x equals to y | 2 == 3 is false
|
x != y | x does not equal to y | 2 != 3 is true
|
x < y | x is less than y | 2 < 3 is true
|
x > y | x is more than y | 2 > 3 is false
|
x >= y | x is more than y or equals | 2 >= 3 is false
|
x <= y | x is less than y or equals | 2 <= 3 is true
|
x | y | bitwise or | 2 | 6 is 6
|
x ^ y | bitwise xor | 2 ^ 6 is 4
|
x & y | bitwise and | 2 & 6 is 2
|
x << y | logical shift left | 1 << 3 is 8
|
x >> y | arithmetic shift right | -8 >> 3 is -1
|
~x | invert bits | ~%101 is %010
|
.. | concatenate bits | $a..$b is $ab
|
x[n] | extract bit(s) | $a[1] is 0
|
x[s] | slice bits | $1234[4:8] is $3
|
len(a) | length in bits | len($034) is 12
|
float(a) | convert to floating point | float(1) is 1.0
|
An integer has a truth value of true if it's non-zero. The true value is the same as 1.
Length of a numeric constants are defined in bits and is calculated from the number of digits used for hexadecimal (4 each) and binary (1 each) definitions. It's also set when slicing, bit (1), byte (8) or word (16) extraction is used.
Integers are automatically promoted to float as necessary in expressions.
The precision is limited to 32 bits in this version. This might change in the future, so don't rely on clipping of higher bits.
.byte 23 ; decimal .byte $33 ; hex .byte %00011111 ; binary lda #<label ldy #>label jsr $ab1e ldx #<>source ; word extraction ldy #<>dest lda #size(source)-1 mvn `source, `dest; bank extraction lda #((bitmap & $2000) >> 10) | ((screen & $3c00) >> 6) sta $d018 lda $d015 and #~%00100000 sta $d015
Floating point constants have a radix point in them and optionally
an exponent. A decimal exponent is e
while a binary one is p
. The
following operations can be used:
x + y | add x to y | 2.2 + 2.2 is 4.4
|
x - y | substract y from x | 4.1 - 1.1 is 3.0
|
x * y | multiply x with y | 1.5 * 3 is 4.5
|
x / y | integer divide x by y | 7.0 / 2.0 is 3.5
|
x % y | integer modulo of x divided by y | 5.0 % 2.0 is 1.0
|
x ** y | x raised t power of y | 2.0 ** -1 is 0.5
|
-x | negated value | -2.0 is -2.0
|
+x | unchanged | +2.0 is 2.0
|
x <=> y | x compares to y | 5.0 <=> 3.0 is 1
|
x == y | x equals to y | 2.0 == 3.0 is false
|
x != y | x does not equal to y | 2.0 != 3.0 is true
|
x < y | x is less than y | 2.0 < 3.0 is true
|
x > y | x is more than y | 2.0 > 3.0 is false
|
x >= y | x is more than y or equals | 2.0 >= 3.0 is false
|
x <= y | x is less than y or equals | 2.0 <= 3.0 is true
|
x | y | bitwise or | 2.5 | 6.5 is 6.5
|
x ^ y | bitwise xor | 2.5 ^ 6.5 is 4.0
|
x & y | bitwise and | 2.5 & 6.5 is 2.5
|
x << y | logical shift left | 1.0 << 3.0 is 8.0
|
x >> y | arithmetic shift right | -8.0 >> 4 is -0.5
|
~x | almost −x | ~2.1 is almost -2.1
|
abs(a) | absolute value | abs(-1.0) is 1.0
|
sign(a) | sign value (−1, 0, 1) | sign(-4.0) is -1
|
floor(a) | round down | floor(-4.8) is -5.0
|
round(a) | round to nearest away from zero | floor(4.8) is 5.0
|
ceil(a) | round up | ceil(1.1) is 2.0
|
trunc(a) | round down towards zero | trunc(-1.9) is -1
|
frac(a) | fractional part | frac(1.1) is 0.1
|
sqrt(a) | square root | sqrt(16.0) is 4.0
|
cbrt(a) | cube root | cbrt(27.0) is 3.0
|
log10(a) | common logarithm | log10(100.0) is 2.0
|
log(a) | natural logarithm | log(1) is 0.0
|
exp(a) | exponential | exp(0) is 1.0
|
pow(a, b) | a raised to power of b | pow(2.0, 3.0) is 8.0
|
sin(a) | sine | sin(0.0) is 0.0
|
asin(a) | arc sine | asin(0.0) is 0.0
|
sinh(a) | hyperbolic sine | sinh(0.0) is 0.0
|
cos(a) | cosine | cos(0.0) is 1.0
|
acos(a) | arc cosine | acos(1.0) is 0.0
|
cosh(a) | hyperbolic cosine | cosh(0.0) is 1.0
|
tan(a) | tangent | tan(0.0) is 0.0
|
atan(a) | arc tangent | atan(0.0) is 0.0
|
tanh(a) | hyperbolic tangent | tanh(0.0) is 0.0
|
rad(a) | degrees to radian | rad(0.0) is 0.0
|
deg(a) | radian to degrees | deg(0.0) is 0.0
|
hypot(y, x) | polar distance | hypot(4.0, 3.0) is 5.0
|
atan2(y, x) | polar angle | atan2(0.0, 3.0) is 0.0
|
int(a) | convert to integer | int(3.8) is 3
|
A floating point number has a truth value of true if it's non-zero.
As usual comparing floating point numbers for (non) equality is a bad idea due to rounding errors.
There are no predefined floating point constants, define them as necessary. Hint: pi is rad(180)
and e is exp(1)
.
Floating point numbers are automatically truncated to integer as necessary.
Fixed point conversion can be done by using the shift operators for example
a 8.16 fixed point number can be calculated as (3.14 << 16) & $ffffff
.
The binary operators operate like if the floating point number would be a fixed
point one. This is the reason for the strange definiton of inversion.
.byte 3.66e1 ; 36.6, truncated to 36 .byte $1.8p4 ; 4:4 fixed point number (1.5) .int 12.2p8 ; 8:8 fixed point number (12.2)
Strings are enclosed in single or double quotes and can hold any unicode character. Operations like indexing or slicing are always done on the original representation. The current encoding is only applied when it's used in expressions as numeric constants or in context of text data directives. Doubling the quotes inside the strings escapes them.
.. | concatenate strings | "a".."b" is "ab"
|
in | is substring of | "b" in "abc" is true
|
% | string formatting | "%02x" % (12,) is "0c"
|
x | repeat | "ab" x 3 is "ababab"
|
x[i] | character from start | "abc"[1] is "b"
|
x[i] | character from end | "abc"[-1] is "c"
|
x[s] | no change | "abc"[:] is "abc"
|
x[s] | cut off start | "abc"[1:] is "bc"
|
x[s] | cut off end | "abc"[:-1] is "ab"
|
x[s] | reverse | "abc"[::-1] is "cba"
|
len(x) | number of characters | len("abc") is 3
|
A string has a truth value of true if it contains at least one character.
Strings are converted to numeric constants as necessary using the current
encoding and escape rules, for example when using a sane encoding "z" - "a"
is
25
.
Indexing characters with positive integers start with zero. Negative indexes
are translated internally by adding the number of characters to them, therefore
−1 can be used to access the last character. Indexing with list of integers is
possible as well so "abc"[(-1, 0, 1)]
is "cab"
.
Slicing is an operation when parts of string are extracted from a start position to an end position with a step value. These parameters are separated with colons enclosed in square brackets and are all optional. Their default values are [start:maximum:step=1]. Negative start and end characters are converted to positive internally by adding the length of string to them. Negative step operates in reverse direction, non single steps will jump over characters.
mystr = "oeU" ; text .text 'it''s' ; text: it's .word "ab"+1 ; character, results in "bb" usually .text "text"[:2] ; "te" .text "text"[2:] ; "xt" .text "text"[:-1] ; "tex" .text "reverse"[::-1]; "esrever"
String formatting can interpret a list of values and convert them to a string.
The converted values are inserted at the %
sign which is followed by
conversion flags, minimum field length, and conversion type. The these flags
can be used:
# | alternate form ($a, %10, 10.) |
* | width/precision from list |
. | precision |
0 | pad with zeros |
- | left adjusted (default right) |
blank when positive or minus sign | |
+ | sign even if positive |
The following conversions are implemented:
a A | hexadecimal floating point (uppercase) |
b | binary |
c | unicode character |
d | decimal |
e E | exponential float (uppercase) |
f F | floating point (uppercase) |
g G | exponential/floating point |
s | string |
x X | hexadecimal (uppercase) |
% | percent sign |
.text "%#04x bytes left" % (1000,) ; $03e8 bytes left
Byte strings are like strings, but hold bytes instead of characters. They
can be created by prefixing quoted strings with a b
, this converts the
string using the current encoding to bytes.
.. | concatenate strings | b"a"..b"b" is b"ab"
|
in | is substring of | b"b" in b"abc" is true
|
x | repeat | b"ab" x 3 is b"ababab"
|
x[i] | byte from start | b"abc"[1] is b"b"
|
x[i] | byte from end | b"abc"[-1] is b"c"
|
x[s] | no change | b"abc"[:] is b"abc"
|
x[s] | cut off start | b"abc"[1:] is b"bc"
|
x[s] | cut off end | b"abc"[:-1] is b"ab"
|
x[s] | reverse | b"abc"[::-1] is b"cba"
|
len(x) | number of bytes | len(b"abc") is 3
|
A byte string has a truth value of true if it contains at least one byte.
Indexing and slicing works as with character strings.
.enc screen ;use screen encoding
mystr = b"oeU" ;convert text to bytes
.enc none ;normal encoding
.text mystr ;text as originally encoded
Lists and tuples can hold a collection of values. Lists are defined from
values separated by comma between square brackets [1, 2, 3]
, an
empty list is []
. Tuples are similar but are enclosed in
parentheses instead. An empty tuple is ()
, a single element tuple
is (4,)
to differentiate from normal numeric expression
parentheses. When nested they function similar to an array. Currently both
types are immutable.
.. | concatenate lists | [1]..[2] is [1, 2]
|
in | is member of list | 2 in [1, 2, 3] is true
|
x | repeat | [1, 2] x 2 is [1, 2, 1, 2]
|
x[i] | element from start | ("1", 2)[1] is 2
|
x[i] | element from end | ("1", 2, 3)[-1] is 3
|
x[s] | no change | (1, 2, 3)[:] is (1, 2, 3)
|
x[s] | cut off start | (1, 2, 3)[1:] is (2, 3)
|
x[s] | cut off end | (1, 2.0, 3)[:-1] is (1, 2.0)
|
x[s] | reverse | (1, 2, 3)[::-1] is (3, 2, 1)
|
len(x) | number of elements | len([1, 2, 3]) is 3
|
range(s,e,t) | create a list with values from a range | range(3) is [0,1,2]
|
A list or tuple has a truth value of true if it contains at least one element.
Arithmetic operations are applied on the all elements recursively,
therefore [1, 2] + 1
is [2, 3]
, and abs([1,
-1])
is [1, 1]
.
Arithmetic operations between lists are applied one by one on their
elements, so [1, 2] + [3, 4]
is [4, 6]
.
When lists form an array and columns/rows are missing the smaller array is
stretched to fill in the gaps if possible, so [[1],[2]] * [3, 4]
is [[3, 4], [6, 8]]
.
Indexing elements with positive integers start with zero. Negative indexes
are transformed to positive by adding the number of elements to them, therefor
−1 is the last element. Indexing with list of integers is possible as well so
[1, 2, 3][(-1, 0, 1)]
is [3, 1, 2]
.
Slicing is an operation when parts of list or tuple are extracted from a start position to an end position with a step value. These parameters are separated with colons enclosed in square brackets and are all optional. Their default values are [start:maximum:step=1]. Negative start and end elements are converted to positive internally by adding the number of elements to them. Negative step operates in reverse direction, non single steps will jump over elements.
mylist = [1, 2, "whatever"] mytuple = (cmd_e, cmd_g) mylist = ("e", cmd_e, "g", cmd_g, "i", cmd_i) keys .text mylist[::2] ; keys ("e", "g", "i") call_l .byte <mylist[1::2]-1; routines (<cmd_e-1, <cmd_g-1, <cmd_i-1) call_h .byte >mylist[1::2]-1; routines (>cmd_e-1, >cmd_g-1, >cmd_i-1)
The range(start, end, step)
built in function can be used to
create lists of integers in a range with a given step value. At least the end
must be given, the start defaults to 0 and the step to 1. Sounds not very
useful, so here are a few examples:
;Bitmask table, 8 bits from left to right .byte %10000000 >> range(8) ;Classic 256 byte single period sinus table with values of 0-255. .byte 128.5 + 127 * sin(range(256) * rad(360.0/256)) ;Screen row address tables - = $400 + range(0, 1000, 40) scrlo .byte <(-) scrhi .byte >(-)
Dictionaries are unsorted lists holding key and value pairs. Definition is
done by collecting key:value pairs separated by comma between braces {1:"a",
"a":1}
. An empty dictionary is {}
. Currently this type is
immutable. Numeric and string keys are accepted, the value can be anything.
x[i] | value lookup | {"1":2}["1"] is 2
|
in | is a key | 1 in {1:2} is true
|
len(x) | number of elements | len({1:2, 3:4]) is 2
|
A dictionary has a truth value of true if it contains at least one key value pair.
.text {1:"one", 2:"two"}[2]; "two"
Normal labels can be defined at the start of each line. Each of them is uniq and can't be redefined. In arithmetic operations they represent the numeric addresses of a memory location. Additionally they also hold the compiled code and data definitions in binary format.
A label represents by default only the single line it is found on unless
block directives are used where it's extended till the end of block. The
content is not forward referencable, only the address of label. Usually the
size of a single element is a byte, but this can be more for data definitions.
Trying to overwrite
the same memory locations later does not affect the
content anymore.
Indexing and slicing of labels to access the compiled content might be implemented differently in future releases. Use this feature at your own risk for now, you might need to update your code later.
. | member | label.locallabel
|
x[i] | element from start | label[1]
|
x[i] | element from end | label[-1]
|
x[s] | copy as tuple | label[:]
|
x[s] | cut off start, as tuple | label[1:]
|
x[s] | cut off end, as tuple | label[:-1]
|
x[s] | reverse, as tuple | label[::-1]
|
len(x) | number of elements | len(label)
|
size(a) | size in bytes | size(label)
|
A label has a truth value of true when it's address is non-zero.
mydata .word 1, 4, 3 mycode .block local lda #0 .bend ldx #size(mydata) ;6 bytes (3*2) ldx #len(mydata) ;3 elements ldx #mycode[0] ;lda instruction, $a9 ldx #mydata[1] ;2nd element, 4 jmp mycode.local ;address of local label
The assembler supports anonymous labels, also called as forward (+)
and backward (-) references. -
means one backward,
--
means two backward, etc. also the same for forward, but with
+
.
ldy #4 - ldx #0 - txa cmp #3 bcc + adc #44 + sta $400,x inx bne - dey bne --
Excessive nesting or long distance references create a poorly readable code. It's also very easy to insert a few new references in a way to break the old ones around by mistake.
These references are also useful in segments, but this can create a nice traps, as segments are copied into the code, with the internal references.
bne + #somemakro ;let's hope that this segment does + nop ;not contain forward references...
References can reference labels, results from expressions or other references.
Constant references can be created with the equal sign. These are not redefinable. Forward referencing to them is allowed as they retain the reference to constant objects over compilation passes.
border = $d020 ;a constant reference
f .block
g .block
n nop ;jump here
.bend
.bend
inc border ;inc $d020
jsr labelref.n
labelref = f.g
Redefinable references can be created by the .var
directive.
As it's redefinable it can only be used in code after it's definition. Even
tricks like using constant references on them will not help with forward
referencing. They simply don't carry their last reference over from the
previous pass.
variabl .var 1 .rept 10 .byte variabl variabl .var variabl+1 .next
There's a special value for uninitialized memory, it's represented by a
question mark. Whenever it's used to generate data it creates a hole
where the previous content of memory is visible.
Uninitialized memory holes without previous content are not saved unless it's really necessary for the output format, in that case it's replaced with zeros.
It's not just data generation statements (e.g. .byte
) that can
create uninitialized memory, but filling, alignment or address manipulation as
well.
*= $200 ;bytes as necessary .word ? ;2 bytes .fill 10 ;10 bytes .align 64 ;bytes as necessary .offs 16 ;16 bytes
Boolean conditional operators give false (0) or true (1) or one of the operands as the result. True is defined as a non-zero number, a non-empty string/tuple/list, anything else is false.
The ternary operator (?:
) gives the first (x) result if c is
true or the second (y) if c is false.
x || y | if x is true then x otherwise y |
x ^^ y | if both false or true then false otherwise x || y |
x && y | if x is true then y otherwise x |
!x | if x is true then false otherwise true |
!!x | if x is true then true otherwise false |
c ? x : y | if c is true then x otherwise y |
;Silly example for 1=>"simple", 2=>"advanced", else "normal" .text MODE == 1 && "simple" || MODE == 2 && "advanced" || "normal" .text MODE == 1 ? "simple" : MODE == 2 ? "advanced" : "normal"
Parenthesis (( )
) can be used to override operator precedence.
Don't forget that they also denote indirect addressing mode for certain
opcodes.
lda #(4+2)*3
Built in functions are identifiers followed by parentheses. They accept variable number of parameters separated by comma.
min(a, b, ...) | Minimum of values |
max(a, b, ...) | Maximum of values |
repr(a) | Text representation of value |
Special addressing mode forcing operators in front of an expression can be used to make sure the expected addressing mode is used.
@b | to force 8 bit address |
@w | to force 16 bit address |
@l | to force 24 bit address (65816) |
lda @w$0000
Two counters are used while assembling. The compile offset is where the data and code ends up in memory, while the program counter is what labels will be set or what the special star label gets when referenced.
*= $1000 ;set program counter (and offset) .offs 100 ;gap of 100, PC still the same .logical $300 ;set PC to $300 drive lda #$80 sta $00 jmp drive ;it's jmp $300 rts .here .align $100 irq inc $d019 ;this will be on a page boundary, after skipping bytes .align 4, $ea loop adc #1 ;padding with "nop" for DTV burst mode
Here's an example how .logical
and *=
works together:
*= $0800 ;Compile: $0800, PC: $0800 .logical $1000 ;Compile: $0800, PC: $1000 *= $1200 ;Compile: $0a00, PC: $1200 .here ;Compile: $0a00, PC: $0a00
Multi byte numeric data is stored in the little endian order, which is the natural byte order for 65xx processors. Numeric ranges are enforced depending on the directives used.
When using lists or tuples their values will be used one by one. Uninitialized data creates holes of different sizes. Small string constants are converted using the current encoding.
.byte 255 ; $ff .byte ? ; reserve 1 byte of space ;Compact computed jumps using self modifying code lda jumps,x sta smod+1 smod bne * jumps .char (routine1, routine2)-smod-2 ;Routines nearby (-128 .. 127 bytes)
.word $2342, $4555 .word ? ; reserve 2 bytes of space .int -533, 4433 ;Computed jumps with jump table lda jumps,x sta ind lda jumps+1,x sta ind+1 jmp (ind) ;Computed jumps with jump table (65C02) jmp (jumps,x) jumps .word routine1, routine2 ;On 65816 substract the current program bank jumps2 .word (routine1, routine2) - (* & ~$ffff)
;Computed jumps by using stack asl tax lda rets+1,x pha lda rets,x pha rts rets .rta $fce2, routine1, routine2 ;On 65816 substract the current program bank rets2 .rta ($fce2, routine1, routine2) - (* & ~$ffff)
.long $123456 .long ? ; reserve 3 bytes of space .lint -533, 4433 ;Computed long jumps with jump table (65816) lda jumps,x sta ind lda jumps+1,x sta ind+1 lda jumps+2,x sta ind+2 jmp [ind] jumps .long routine1, routine2 ;Store 8.16 signed fixed point constants .lint (-3.44, 3.4, 3.52) * (1 << 16)
.dword $12345678 .dword ? ; reserve 4 bytes of space ;Store 8.24 signed fixed point constants .dint (-3.44, 3.4, 3.52) * (1 << 24)
.rept
!
.fill $100 ;no fill, just reserve $100 bytes .fill $4000, 0 ;16384 bytes of 0
Texts are stored as a string of bytes. Small numeric constants can be mixed in to represent control characters.
.text "oeU" ; text, "" means $22 .text 'oeU' ; text, '' means $27 .text 23, $33 ; bytes .text %00011111 ; more bytes .text ^OEU ; the decimal value as string (^23 is $32,$33)
.text
, but the last byte will have the highest bit set.
Any character which already has the most significiant bit set will cause an error.
ldx #0 loop lda txt,x php and #$7f jsr $ffd2 inx plp bpl loop rts txt .shift "some text"
.text
, but all bytes are shifted to left, and the last
character gets the lowest bit set. Any character which already has the most significiant
bit set will cause an error as this would be cut off.
ldx #0 loop lda txt,x lsr sta $400,x ;screen memory inx bcc loop rts .enc screen txt .shiftl "some text" .enc none
.text
, but adds a null at the end, null in string is an error.
txt .text "lot of stuff" .null "to write" lda #<txt ldy #>txt jsr $ab1e
.text
, but prepend the
number of bytes in front of the string (pascal style string). Longer than 255 bytes are not allowed.
lda #<txt ldx #>txt jsr print rts print sta $fb stx $fc ldy #0 lda ($fb),y beq null tax - iny lda ($fb),y jsr $ffd2 dex bne - null rts txt .ptext "note"
64tass supports sources written in utf8, utf16 (be/le) and raw 8-bit encoding. To take advantage of this capability custom encodings can be defined to map unicode characters to 8 bit values in strings.
noneand
screen(screen code), anything else is user defined. All user encodings start without any character or escape definitions, add some as required.
.enc screen ;screencode mode .text "text with screencodes" cmp #"u" ;compare screencode .enc none ;normal mode again cmp #"u" ;compare ascii
.enc petscii ;define an ascii->petscii encoding .cdef " @", 32 ;characters .cdef "AZ", $c1 .cdef "az", $41 .cdef "[[", $5b .cdef "££", $5c .cdef "]]", $5d .cdef "ππ", $5e .cdef $2190, $2190, $1f;left arrow .edef "\n", 13 ;escape sequences .edef "{clr}", 147 .text "{clr}Text in PETSCII\n"
Structures and unions can be defined to create complex data types. The offset of fields are available by using the definition's name. The fields themselves by using the instance name.
The initialization method is very similar to macro parameters, the
difference is that unset parameters always return uninitialized data (?
)
instead of an error.
Structures are for organizing sequential data, so the length of a structure is the sum of lengths of all items.
.struct ;anonymous struct x .byte 0 ;labels are visible y .byte 0 ;content compiled here .ends ;useful inside unions nn_s .struct col,row ;named struct x .byte \col ;labels are not visible y .byte \row ;no content is compiled here .ends ;it's just a definition nn .dstruct nn_s,1,2;struct instance, content here lda nn.x ;direct field access ldy #nn_s.x ;get offset of field lda nn,y ;and use it indirectly
Unions can be used for overlapping data as the compile offset and program counter remains the same on each line. Therefore the length of a union is the length of it's longest item.
.union ;anonymous union x .byte 0 ;labels are visible y .word 0 ;content compiled here .endu nn_u .union ;named union x .byte ? ;labels are not visible y .word \1 ;no content is compiled here .endu ;it's just a definition nn .dunion nn_u,1 ;union instance here lda nn.x ;direct field access ldy #nn_u.x ;get offset of field lda nn,y ;and use it indirectly
The example below shows how to define structure to a binary include.
.union .binary "pic.drp",2 .struct color .fill 1024 screen .fill 1024 bitmap .fill 8000 backg .byte ? .ends .endu
Anonymous structures and unions in combination with sections are useful for
overlapping memory assignment. The example below shares zeropage allocations
for two separate parts of a bigger program. The common subroutine variables
are assigned after in the zp
section.
*= $02
.union ;spare some memory
.struct
.dsection zp1 ;declare zp1 section
.ends
.struct
.dsection zp2 ;declare zp2 section
.ends
.endu
.dsection zp ;declare zp section
Macros can be used to reduce typing of frequently used source lines. Each invocation is a copy of the macro's content with parameter references replaced by the parameter texts.
#or
.with the parameters. Normally the name of the macro is used, but it can be any expression.
;A simple macro copy .macro ldx #size(\1) lp lda \1,x sta \2,x dex bpl lp .endm #copy label, $500 ;Use macro as an assembler directive lohi .macro lo .byte <(\@) hi .byte >(\@) .endm var .lohi 1234, 5678 lda var.lo,y ldx var.hi,y
The first 9 parameters can be referenced by \1
...\9
.
The entire parameter list including separators is \@
.
name .macro lda #\1 ;first parameter 23+1 .endm #name 23+1 ;call macro
Parameters can be named, and it's possible to set a default value after an equal sign which is used as a replacement when the parameter is missing.
These named parameters can be referenced by \name
or
\{name}
. Names must match completely, if unsure use the quoted
name reference syntax.
name .macro first,b=2,,last lda #\first ;first parameter lda #\b ;second parameter lda #\3 ;third parameter lda #\last ;fourth parameter .endm #name 1, , 3, 4 ;call macro
In the original turbo assembler normal references are passed by value and
can only appear in place of one. Text references on the other hand can appear
everywhere and will work in place of eg quoted text or opcodes and labels. The
first 9 parameters can be referenced as text by
@1
...@9
.
name .macro jsr print .null "Hello @1!";first parameter .endm #name "wth?" ;call macro
Beyond the built in functions mentioned earlier it's possible to define custom ones for frequently used calculations.
Parameters are assigned to constant references. It's possible to use less parameters if the missing ones have a default value, but more parameters are not accepted. Multiple values are returned as a tuple.
Functions can span multiple lines but unlike macros they can't create new code. Only those external variables and functions are available which were accessible at the place of definition, but not those at the place of invocation.
wpack .function a,b=0 .endf a+b*256 .word wpack(1), wpack(2,3)
If a function is used as macro, directive or pseudo instruction and there's a label in front then the returned value is assigned to it. If nothing is returned then it's used as regular label. Of course when used like this it can create code and access local variables.
mva .function s,d
lda s
sta d
.endf
mva #1, label
To prevent parts of source from compiling conditional constructs can be used. This is useful when multiple slightly different versions needs to be compiled from the same source.
The .ifne
, .ifeq
, .ifpl
and
.ifmi
directives exists for compatibility only, in practice it's
better to use comparison operators instead.
.if wait==2 ;2 cycles nop .elsif wait==3 ;3 cycles bit $ea .elsif wait==4 ;4 cycles bit $eaea .else ;else 5 cycles inc $2 .fi
Similar to the .if
/.elsif
/.else
construct, but the compared value needs to be written only once in the switch
statement.
.switch wait .case 2 ;2 cycles nop .case 3 ;3 cycles bit $ea .case 4 ;4 cycles bit $eaea .default ;else 5 cycles inc $2 .endswitch
ldx #0 lda #32 lp .for ue = 0, ue < $400, ue=ue+$100 sta ue,x .next dex bne lp
.rept 100
nop
.next
.goto
i .var 100 loop .lbl nop i .var i - 1 .ifne i .goto loop ;generates 100 nops .fi
Longer sources are usually separated into multiple files for easier handling. Precomputed binary data can also be included directly without converting it into source code first.
Search path is relative to the location of current source file. If it's not found there the include search path is consulted for further possible locations.
To make your sources portable please always use forward slashes
(/
) as a directory separator and use lower/uppercase consistently
in filenames!
.include "macros.asm" ;include macros menu .binclude "menu.asm" ;include in a block jmp menu.start
.binary "stuffz.bin" ;simple include, all bytes .binary "stuffz.bin",2 ;skip start address .binary "stuffz.bin",2,1000 ;skip start address, 1000 bytes max *= $1000 ;load music to $1000 and .binary "music.sid",$7e ;strip SID header
ize .proc nop cucc nop .pend jsr ize jmp ize.cucc
.block inc count + 1 count ldx #0 .bend
.comment lda #1 ;this won't be compiled sta $d020 .endc
Sections can be used to collect data or code into separate memory areas without moving source code lines around. This is achieved by having separate compile offset and program counters for each defined section.
.send
must match but
it's optional.
All .section
fragments are compiled to the memory area
allocated by the .dsection
directive. Compilation happens as the
code appears, this directive only assigns enough space to hold all the content
in the section fragments.
The space used by section fragments is calculated from the difference of
starting compile offset and the maximum compile offset reached. It is possible
to manipulate the compile offset in fragments, but putting code before the
start of .dsection
is not allowed.
*= $02 .dsection zp ;declare zeropage section .cerror *>$30,"Too many zeropage variables" *= $334 .dsection bss ;declare uninitialized variable section .cerror *>$400,"Too many variables" *= $0801 .dsection code ;declare code section .cerror *>$1000,"Program too long!" *= $1000 .dsection data ;declare data section .cerror *>$2000,"Data too long!" ;-------------------- .section code .word ss, 2005 .null $9e, ^start ss .word 0 start sei .section zp ;declare some new zeropage variables p2 .word ? ;a pointer .send zp .section bss ;new variables buffer .fill 10 ;temporary area .send bss lda (p2),y lda #<label ldy #>label jsr print .section data ;some data label .null "message" .send data jmp error .section zp ;declare some more zeropage variables p3 .word ? ;a pointer .send zp .send code
The compiled code will look like:
>0801 0b 08 d5 07 .word ss, 2005 >0805 9e 32 30 36 31 00 .null $9e, ^start >080b 00 00 ss .word 0 .080d 78 start sei >0002 p2 .word ? ;a pointer >0334 buffer .fill 10 ;temporary area .080e b1 02 lda (p2),y .0810 a9 00 lda #<label .0812 a0 10 ldy #>label .0814 20 1e ab jsr print >1000 6d 65 73 73 61 67 65 00 label .null "message" .0817 4c e2 fc jmp error >0004 p2 .word ? ;a pointer
Sections can form a hierarchy by nesting a .dsection
into
another section. The section names must only be unique within a section but can
be reused otherwise. Parent section names are visible for children, siblings can be
reached through parents.
In the following example the included sources don't have to know which
code
and data
sections they use, while the bss
section is
shared for all banks.
;First 8K bank at the beginning, PC at $8000 *= $0000 .logical $8000 .dsection bank1 .cerror *>$a000, "Bank1 too long" .here bank1 .block ;Make all symbols local .section bank1 .dsection code ;Code and data sections in bank1 .dsection data .section code ;Pre-open code section .include "code.asm"; see below .include "iter.asm" .send code .send bank1 .bend ;Second 8K bank at $2000, PC at $8000 *= $2000 .logical $8000 .dsection bank2 .cerror *>$a000, "Bank2 too long" .here bank2 .block ;Make all symbols local .section bank2 .dsection code ;Code and data sections in bank2 .dsection data .section code ;Pre-open code section .include "scr.asm" .send code .send bank2 .bend ;Common data, avoid initialized variables here! *= $c000 .dsection bss .cerror *>$d000, "Too much common data" ;------------- The following is in "code.asm" code sei .section bss ;Common data section buffer .fill 10 .send bss .section data ;Data section (in bank1) routine .word print .send bss
.al
lda #$4322
.xl
ldx #$1000
.databank $10 ;$10xxxx
.dpage $400
.page table .byte 0,1,2,3,4,5,6,7 .endp
.option allow_branch_across_page = 0 ldx #3 ;now this will execute in - dex ;16 cycles for sure bne - .option allow_branch_across_page = 1
.error "Unfinished here..." .cerror *>$1200, "Program too long by ", *-$1200, " bytes"
.warn "FIXME: handle negative values too!" .cwarn *>$1200, "This may not work!"
.cpu 6502 ;standard 65xx .cpu 65c02 ;CMOS 65C02 .cpu 65ce02 ;CSG 65CE02 .cpu 6502i ;NMOS 65xx .cpu 65816 ;W65C816 .cpu 65dtv02 ;65dtv02 .cpu 65el02 ;65el02 .cpu r65c02 ;R65C02 .cpu w65c02 ;W65C02 .cpu default ;cpu set on commandline
encryption.
.proff ;Don't put filler bytes into listing *= $8000 .fill $2000, $ff ;Pre-fill ROM area .pron *= $8000 .word reset, restore .text "CBM80" reset cld
For writing short code there are some special pseudo instructions for always
taken branches. These are automatically compiled as relative branches when the
jump distance is short enough and as JMP
or BRL
when
longer. The names are derived from conditional branches and are:
GEQ
, GNE
, GCC
, GCS
,
GPL
, GMI
, GVC
, and GVS
.
There's one more called GRA
for CPUs supporting
BRA
, which is expanded to BRL
(if available) or
JMP
.
.0000 a9 03 lda #$03 in1 lda #3 .0002 d0 02 gne $0006 gne at ;branch always .0004 a9 02 lda #$02 in2 lda #2 .0006 4c 00 10 gne $1000 at gne $1000 ;branch further
If the branch would skip only one byte then the opposite condition is compiled and only the first byte is emitted. This is now a never executed jump, and the relative distance byte after the opcode is the jumped over byte.
If the branch would not skip anything at all then no code is generated.
.0009 geq $0009 geq in3 ;zero length "branch" .0009 18 clc in3 clc .000a b0 gcc $000c gcc at2 ;one byte skip, as bcs .000b 38 sec in4 sec ;sec is skipped! .000c 20 0f 00 jsr $000f at2 jsr func .000f func
Please note that expressions like Gxx *+2
or Gxx
*+3
are not allowed as the compiler can't figure out if it has to create
no code at all, the 1 byte variant or the 2 byte one. Therefore use normal or
anonymous labels defined after the jump instruction when jumping forward!
To avoid branch too long errors the assembler also supports long branches,
it can automatically convert conditional relative branches to it's opposite and
a JMP
or BRL
. This can be enabled on the command
line using the --long-branch
option.
.0000 ea nop nop
.0001 b0 03 4c 00 10 bcc $1000 bcc $1000 ;long branch
.0006 ea nop nop
Please note that forward jump expressions like Bxx *+130
,
Bxx *+131
and Bxx *+132
are not allowed as the
compiler can't decide between a short/long branch. Of course these destinations
can be used, but only with normal or anonymous labels defined after the jump
instruction.
Currently there are two options, either use TMPview
by Style to convert the
sourcefile directly, or do the following:
The resulting file should then (with the restrictions below) assemble using the following commandline:
64tass -C -T -a -W -i source.asm -o outfile.prg
64tass is nearly 100% compatible with the original Turbo Assembler
, and supports
most of the features of the original Turbo Assembler Macro
.
The remaining notable differences are listed here.
The original turbo assembler uses case sensitive labels, use the -C, --case-sensitive option to enable this behaviour.
Another thing worth noting is that the original turbo assembler lets you create
an interesting ambiguous construct using a label called a
.
lsr a ; uses accu ! (or does it really?) a jmp a ; uses the label address .word a ; uses the label address
If you get a warning like warning: Possibly incorrectly used A "lsr a"
, then there
is such an ambiguous situation in your code and you should fix it (by renaming the label).
There are a few differences which can be worked around by the -T, --tasm-compatible option. These are:
The original expression parser has no operator precedence, but 64tass has. That
means that you will have to fix expressions using braces accordingly, for example
1+2*3
becomes (1+2)*3
.
The following operators used by the original Turbo Assembler are different:
. | bitwise or, now |
|
: | bitwise eor, now ^
|
! | force 16 bit address, now @w
|
The default expression evaluation is not limited to 16 bit unsigned numbers anymore.
Macro parameters are referenced by \1
...\9
instead of using the pound sign.
Parameters are always copied as text into the macro and not passed by value as the original turbo assembler does, which sometimes may lead to unexpected behaviour. You may need to make use of braces around arguments and/or references to fix this.
Some versions of the original turbo assembler had bugs that are not reproduced by 64tass, you will have to fix the code instead.
In some versions labels used in the first .block
are globally available. If
you get a related error move the respective label out of the .block
a.out. This option changes it.
64tass a.asm -o a.prg
64tass --nonlinear a.asm *= $1000 lda #2 *= $2000 nop
$02, $00 | little endian length, 2 bytes |
$00, $10 | little endian start $1000 |
$a9, $02 | code |
$01, $00 | little endian length, 1 byte |
$00, $20 | little endian start $2000 |
$ea | code |
$00, $00 | end marker (length=0) |
64tass --wordstart --m65816 a.asm
Normally no conversion takes place, this is for backwards compatibility with a DOS based Turbo Assembler editor, which could create PETSCII files for 6502tass. (including control characters of course)
Using this option will change the default none
and screen
encodings to
map 'a'-'z' and 'A'-'Z' into the correct PETSCII range of $41-$5A and $C1-$DA,
which is more suitable for an ASCII editor. It also adds predefined petcat style
PETASCII literals to the default encodings.
For writing sources in utf8/utf16 encodings this option is required! The symbol names are still limited to ASCII, but custom string encodings can take advantage of the full unicode set.
64tass a.asm .0000 a9 61 lda #$61 lda #"a" >0002 31 61 41 .text "1aA" >0005 7b 63 6c 65 61 72 7d 74 .text "{clear}text{return}more" >000e 65 78 74 7b 72 65 74 75 >0016 72 6e 7d 6d 6f 72 65 64tass --ascii a.asm .0000 a9 41 lda #$41 lda #"a" >0002 31 41 c1 .text "1aA" >0005 93 54 45 58 54 0d 4d 4f .text "{clear}text{return}more" >000e 52 45
BXX *+5 JMP xxx
. Branch too long messages can be annoying
sometimes, usually they'll need to be rewritten to BXX *+5 JMP xxx
.
64tass can do this automatically if this option is used. But BRA
is not converted.
64tass a.asm *= $1000 bcc $1233 ;error... 64tass a.asm *= $1000 bcs *+5 ;opposite condition jmp $1233 ;as simple workaround 64tass --long-branch a.asm *= $1000 bcc $1233 ;no error, automatically converted to the above one.
64tass a.asm label nop Label nop ;double defined... 64tass --case-sensitive a.asm label nop Label nop ;Ok, it's a different label...
64tass -D ii=2 a.asm lda #ii ;result: $a9, $02
64tass --no-warn a.asm
64tass --quiet a.asm
Switches the expression evaluator into compatibility mode. This
enables .
, :
and !
operators and disables 64tass specific extensions, disables precedence handling
and forces 16 bit unsigned evaluation (see differences to original Turbo Assembler
below)
If an included source or binary file can't be found in the directory of the source file then this path is tried. More than one directories can be specified by repeating this option. If multiple matches exist the first one is used.
These options will select the default architecture. It can be overridden by
using the .cpu
directive in the source.
64tass --m65xx a.asm
lda $14 ;regular instructions
64tass --m65c02 a.asm
stz $d020 ;65c02 instruction
64tass --m65ce02 a.asm inz
64tass --m6502 a.asm
lax $14 ;illegal instruction
64tass --m65dtv02 a.asm
sac #$00
--word-startfor small ones ;)
64tass --m65816 a.asm
lda $123456,x
--nostartas well.
64tass --m65el02 a.asm
lda 0,r
64tass --mr65c02 a.asm rmb 7,$20
64tass --mw65c02 a.asm wai
64tass -l labels.txt a.asm
*= $1000
label jmp label
result (labels.txt):
label = $1000
64tass -L list.txt a.asm *= $1000 ldx #0 loop dex bne loop rts result (list.txt): ;64tass Turbo Assembler Macro V1.5x listing file of "a.asm" ;done on Fri Dec 9 19:08:55 2005 .1000 a2 00 ldx #$00 ldx #0 .1002 ca dex loop dex .1003 d0 fd bne $1002 bne loop .1005 60 rts rts ;****** end of code
64tass --no-monitor -L list.txt a.asm result (list.txt): ;64tass Turbo Assembler Macro V1.5x listing file of "a.asm" ;done on Fri Dec 9 19:11:43 2005 .1000 a2 00 ldx #0 .1002 ca loop dex .1003 d0 fd bne loop .1005 60 rts ;****** end of code
64tass --no-source -L list.txt a.asm result (list.txt): ;64tass Turbo Assembler Macro V1.5x listing file of "a.asm" ;done on Fri Dec 9 19:13:25 2005 .1000 a2 00 ldx #$00 .1002 ca dex .1003 d0 fd bne $1002 .1005 60 rts ;****** end of code
Faults and warnings encountered are sent to standard error for logging. The format of messages is the following:
<filename>:<line>:<character>: <severity>: <message>
a.asm:4:8: error: page error at $0007d0
aas label
Original written for DOS by Marek Matula of Taboo, then ported to ansi C by BigFoot/Breeze, and finally added 65816 support, DTV, illegal opcodes, optimizations, multi pass compile and a lot of features by Soci/Singular. Improved TASS compatibility, PETSCII codes by Groepaz.
Additional code: my_getopt command-line argument parser by Benjamin Sittler, avl tree code by Franck Bui-Huu, ternary tree code by Daniel Berlin, snprintf Alain Magloire, Amiga OS4 support files by Janne Peräaho.
Main developer and maintainer: soci at c64.rulez.org
By default raw 8-bit encoding is used and nothing is translated or escaped. This mode is for compiling sources which are already PETSCII.
noneencoding for raw 8-bit
Does no translation at all, no translation table, no escape sequences.
screenencoding for raw 8-bit
The following translation table applies, no escape sequences.
Input | Byte | Input | Byte |
---|---|---|---|
00...1F | 80...9F | 20...3F | 20...3F |
40...5F | 00...1F | 60...7F | 40...5F |
80...9F | 80...9F | A0...BF | 60...7F |
C0...FE | 40...7E | FF | 5E |
Unicode encoding is used when the -a
option is given on the command line.
noneencoding for Unicode
Glyph | Unicode | Byte | Glyph | Unicode | Byte |
---|---|---|---|---|---|
...@ | U+0020...U+0040 | 20...40 | A...Z | U+0041...U+005A | C1...DA |
[ | U+005B | 5B | ] | U+005D | 5D |
a...z | U+0061...U+007A | 41...5A | £ | U+00A3 | 5C |
π | U+03C0 | FF | ← | U+2190 | 5F |
↑ | U+2191 | 5E | ─ | U+2500 | C0 |
│ | U+2502 | DD | ┌ | U+250C | B0 |
┐ | U+2510 | AE | └ | U+2514 | AD |
┘ | U+2518 | BD | ├ | U+251C | AB |
┤ | U+2524 | B3 | ┬ | U+252C | B2 |
┴ | U+2534 | B1 | ┼ | U+253C | DB |
╭ | U+256D | D5 | ╮ | U+256E | C9 |
╯ | U+256F | CB | ╰ | U+2570 | CA |
╱ | U+2571 | CE | ╲ | U+2572 | CD |
╳ | U+2573 | D6 | ▁ | U+2581 | A4 |
▂ | U+2582 | AF | ▃ | U+2583 | B9 |
▄ | U+2584 | A2 | ▌ | U+258C | A1 |
▍ | U+258D | B5 | ▎ | U+258E | B4 |
▏ | U+258F | A5 | ▒ | U+2592 | A6 |
▔ | U+2594 | A3 | ▕ | U+2595 | A7 |
▖ | U+2596 | BB | ▗ | U+2597 | AC |
▘ | U+2598 | BE | ▚ | U+259A | BF |
▝ | U+259D | BC | ○ | U+25CB | D7 |
● | U+25CF | D1 | ◤ | U+25E4 | A9 |
◥ | U+25E5 | DF | ♠ | U+2660 | C1 |
♣ | U+2663 | D8 | ♥ | U+2665 | D3 |
♦ | U+2666 | DA | ✓ | U+2713 | BA |
Escape | Byte | Escape | Byte | Escape | Byte |
---|---|---|---|---|---|
{bell} | 07 | {black} | 90 | {blk} | 90 |
{blue} | 1F | {blu} | 1F | {brn} | 95 |
{brown} | 95 | {cbm-*} | DF | {cbm-+} | A6 |
{cbm--} | DC | {cbm-0} | 30 | {cbm-1} | 81 |
{cbm-2} | 95 | {cbm-3} | 96 | {cbm-4} | 97 |
{cbm-5} | 98 | {cbm-6} | 99 | {cbm-7} | 9A |
{cbm-8} | 9B | {cbm-9} | 29 | {cbm-@} | A4 |
{cbm-^} | DE | {cbm-a} | B0 | {cbm-b} | BF |
{cbm-c} | BC | {cbm-d} | AC | {cbm-e} | B1 |
{cbm-f} | BB | {cbm-g} | A5 | {cbm-h} | B4 |
{cbm-i} | A2 | {cbm-j} | B5 | {cbm-k} | A1 |
{cbm-l} | B6 | {cbm-m} | A7 | {cbm-n} | AA |
{cbm-o} | B9 | {cbm-pound} | A8 | {cbm-p} | AF |
{cbm-q} | AB | {cbm-r} | B2 | {cbm-s} | AE |
{cbm-t} | A3 | {cbm-up arrow} | DE | {cbm-u} | B8 |
{cbm-v} | BE | {cbm-w} | B3 | {cbm-x} | BD |
{cbm-y} | B7 | {cbm-z} | AD | {clear} | 93 |
{clr} | 93 | {control-0} | 92 | {control-1} | 90 |
{control-2} | 05 | {control-3} | 1C | {control-4} | 9F |
{control-5} | 9C | {control-6} | 1E | {control-7} | 1F |
{control-8} | 9E | {control-9} | 12 | {control-:} | 1B |
{control-;} | 1D | {control-=} | 1F | {control-@} | 00 |
{control-a} | 01 | {control-b} | 02 | {control-c} | 03 |
{control-d} | 04 | {control-e} | 05 | {control-f} | 06 |
{control-g} | 07 | {control-h} | 08 | {control-i} | 09 |
{control-j} | 0A | {control-k} | 0B | {control-left arrow} | 06 |
{control-l} | 0C | {control-m} | 0D | {control-n} | 0E |
{control-o} | 0F | {control-pound} | 1C | {control-p} | 10 |
{control-q} | 11 | {control-r} | 12 | {control-s} | 13 |
{control-t} | 14 | {control-up arrow} | 1E | {control-u} | 15 |
{control-v} | 16 | {control-w} | 17 | {control-x} | 18 |
{control-y} | 19 | {control-z} | 1A | {cr} | 0D |
{cyan} | 9F | {cyn} | 9F | {delete} | 14 |
{del} | 14 | {dish} | 08 | {down} | 11 |
{ensh} | 09 | {esc} | 1B | {f10} | 82 |
{f11} | 84 | {f12} | 8F | {f1} | 85 |
{f2} | 89 | {f3} | 86 | {f4} | 8A |
{f5} | 87 | {f6} | 8B | {f7} | 88 |
{f8} | 8C | {f9} | 80 | {gray1} | 97 |
{gray2} | 98 | {gray3} | 9B | {green} | 1E |
{grey1} | 97 | {grey2} | 98 | {grey3} | 9B |
{grn} | 1E | {gry1} | 97 | {gry2} | 98 |
{gry3} | 9B | {help} | 84 | {home} | 13 |
{insert} | 94 | {inst} | 94 | {lblu} | 9A |
{left arrow} | 5F | {left} | 9D | {lf} | 0A |
{lgrn} | 99 | {lower case} | 0E | {lred} | 96 |
{lt blue} | 9A | {lt green} | 99 | {lt red} | 96 |
{orange} | 81 | {orng} | 81 | {pi} | FF |
{pound} | 5C | {purple} | 9C | {pur} | 9C |
{red} | 1C | {return} | 0D | {reverse off} | 92 |
{reverse on} | 12 | {rght} | 1D | {right} | 1D |
{run} | 83 | {rvof} | 92 | {rvon} | 12 |
{rvs off} | 92 | {rvs on} | 12 | {shift return} | 8D |
{shift-*} | C0 | {shift-+} | DB | {shift-,} | 3C |
{shift--} | DD | {shift-.} | 3E | {shift-/} | 3F |
{shift-0} | 30 | {shift-1} | 21 | {shift-2} | 22 |
{shift-3} | 23 | {shift-4} | 24 | {shift-5} | 25 |
{shift-6} | 26 | {shift-7} | 27 | {shift-8} | 28 |
{shift-9} | 29 | {shift-:} | 5B | {shift-;} | 5D |
{shift-@} | BA | {shift-^} | DE | {shift-a} | C1 |
{shift-b} | C2 | {shift-c} | C3 | {shift-d} | C4 |
{shift-e} | C5 | {shift-f} | C6 | {shift-g} | C7 |
{shift-h} | C8 | {shift-i} | C9 | {shift-j} | CA |
{shift-k} | CB | {shift-l} | CC | {shift-m} | CD |
{shift-n} | CE | {shift-o} | CF | {shift-pound} | A9 |
{shift-p} | D0 | {shift-q} | D1 | {shift-r} | D2 |
{shift-space} | A0 | {shift-s} | D3 | {shift-t} | D4 |
{shift-up arrow} | DE | {shift-u} | D5 | {shift-v} | D6 |
{shift-w} | D7 | {shift-x} | D8 | {shift-y} | D9 |
{shift-z} | DA | {space} | 20 | {sret} | 8D |
{stop} | 03 | {swlc} | 0E | {swuc} | 8E |
{tab} | 09 | {up arrow} | 5E | {up/lo lock off} | 09 |
{up/lo lock on} | 08 | {upper case} | 8E | {up} | 91 |
{white} | 05 | {wht} | 05 | {yellow} | 9E |
{yel} | 9E |
screenencoding for Unicode
Glyph | Unicode | Translated | Glyph | Unicode | Translated |
---|---|---|---|---|---|
...? | U+0020...U+003F | 20...3F | @ | U+0040 | 00 |
A...Z | U+0041...U+005A | 41...5A | [ | U+005B | 1B |
] | U+005D | 1D | a...z | U+0061...U+007A | 01...1A |
£ | U+00A3 | 1C | π | U+03C0 | 5E |
← | U+2190 | 1F | ↑ | U+2191 | 1E |
─ | U+2500 | 40 | │ | U+2502 | 5D |
┌ | U+250C | 70 | ┐ | U+2510 | 6E |
└ | U+2514 | 6D | ┘ | U+2518 | 7D |
├ | U+251C | 6B | ┤ | U+2524 | 73 |
┬ | U+252C | 72 | ┴ | U+2534 | 71 |
┼ | U+253C | 5B | ╭ | U+256D | 55 |
╮ | U+256E | 49 | ╯ | U+256F | 4B |
╰ | U+2570 | 4A | ╱ | U+2571 | 4E |
╲ | U+2572 | 4D | ╳ | U+2573 | 56 |
▁ | U+2581 | 64 | ▂ | U+2582 | 6F |
▃ | U+2583 | 79 | ▄ | U+2584 | 62 |
▌ | U+258C | 61 | ▍ | U+258D | 75 |
▎ | U+258E | 74 | ▏ | U+258F | 65 |
▒ | U+2592 | 66 | ▔ | U+2594 | 63 |
▕ | U+2595 | 67 | ▖ | U+2596 | 7B |
▗ | U+2597 | 6C | ▘ | U+2598 | 7E |
▚ | U+259A | 7F | ▝ | U+259D | 7C |
○ | U+25CB | 57 | ● | U+25CF | 51 |
◤ | U+25E4 | 69 | ◥ | U+25E5 | 5F |
♠ | U+2660 | 41 | ♣ | U+2663 | 58 |
♥ | U+2665 | 53 | ♦ | U+2666 | 5A |
✓ | U+2713 | 7A |
Escape | Byte | Escape | Byte | Escape | Byte |
---|---|---|---|---|---|
{cbm-*} | 5F | {cbm-+} | 66 | {cbm--} | 5C |
{cbm-0} | 30 | {cbm-9} | 29 | {cbm-@} | 64 |
{cbm-^} | 5E | {cbm-a} | 70 | {cbm-b} | 7F |
{cbm-c} | 7C | {cbm-d} | 6C | {cbm-e} | 71 |
{cbm-f} | 7B | {cbm-g} | 65 | {cbm-h} | 74 |
{cbm-i} | 62 | {cbm-j} | 75 | {cbm-k} | 61 |
{cbm-l} | 76 | {cbm-m} | 67 | {cbm-n} | 6A |
{cbm-o} | 79 | {cbm-pound} | 68 | {cbm-p} | 6F |
{cbm-q} | 6B | {cbm-r} | 72 | {cbm-s} | 6E |
{cbm-t} | 63 | {cbm-up arrow} | 5E | {cbm-u} | 78 |
{cbm-v} | 7E | {cbm-w} | 73 | {cbm-x} | 7D |
{cbm-y} | 77 | {cbm-z} | 6D | {left arrow} | 1F |
{pi} | 5E | {pound} | 1C | {shift-*} | 40 |
{shift-+} | 5B | {shift-,} | 3C | {shift--} | 5D |
{shift-.} | 3E | {shift-/} | 3F | {shift-0} | 30 |
{shift-1} | 21 | {shift-2} | 22 | {shift-3} | 23 |
{shift-4} | 24 | {shift-5} | 25 | {shift-6} | 26 |
{shift-7} | 27 | {shift-8} | 28 | {shift-9} | 29 |
{shift-:} | 1B | {shift-;} | 1D | {shift-@} | 7A |
{shift-^} | 5E | {shift-a} | 41 | {shift-b} | 42 |
{shift-c} | 43 | {shift-d} | 44 | {shift-e} | 45 |
{shift-f} | 46 | {shift-g} | 47 | {shift-h} | 48 |
{shift-i} | 49 | {shift-j} | 4A | {shift-k} | 4B |
{shift-l} | 4C | {shift-m} | 4D | {shift-n} | 4E |
{shift-o} | 4F | {shift-pound} | 69 | {shift-p} | 50 |
{shift-q} | 51 | {shift-r} | 52 | {shift-space} | 60 |
{shift-s} | 53 | {shift-t} | 54 | {shift-up arrow} | 5E |
{shift-u} | 55 | {shift-v} | 56 | {shift-w} | 57 |
{shift-x} | 58 | {shift-y} | 59 | {shift-z} | 5A |
{space} | 20 | {up arrow} | 1E |
ADC | 61 65 69 6D 71 75 79 7D | AND | 21 25 29 2D 31 35 39 3D |
---|---|---|---|
ASL | 06 0A 0E 16 1E | BCC | 90 |
BCS | B0 | BEQ | F0 |
BIT | 24 2C | BMI | 30 |
BNE | D0 | BPL | 10 |
BRK | 00 | BVC | 50 |
BVS | 70 | CLC | 18 |
CLD | D8 | CLI | 58 |
CLV | B8 | CMP | C1 C5 C9 CD D1 D5 D9 DD |
CPX | E0 E4 EC | CPY | C0 C4 CC |
DEC | C6 CE D6 DE | DEX | CA |
DEY | 88 | EOR | 41 45 49 4D 51 55 59 5D |
INC | E6 EE F6 FE | INX | E8 |
INY | C8 | JMP | 4C 6C |
JSR | 20 | LDA | A1 A5 A9 AD B1 B5 B9 BD |
LDX | A2 A6 AE B6 BE | LDY | A0 A4 AC B4 BC |
LSR | 46 4A 4E 56 5E | NOP | EA |
ORA | 01 05 09 0D 11 15 19 1D | PHA | 48 |
PHP | 08 | PLA | 68 |
PLP | 28 | ROL | 26 2A 2E 36 3E |
ROR | 66 6A 6E 76 7E | RTI | 40 |
RTS | 60 | SBC | E1 E5 E9 ED F1 F5 F9 FD |
SEC | 38 | SED | F8 |
SEI | 78 | STA | 81 85 8D 91 95 99 9D |
STX | 86 8E 96 | STY | 84 8C 94 |
TAX | AA | TAY | A8 |
TSX | BA | TXA | 8A |
TXS | 9A | TYA | 98 |
ASL | 0A | BGE | B0 |
---|---|---|---|
BLT | 90 | GCC | 4C 90 |
GCS | 4C B0 | GEQ | 4C F0 |
GGE | 4C B0 | GLT | 4C 90 |
GMI | 30 4C | GNE | 4C D0 |
GPL | 10 4C | GVC | 4C 50 |
GVS | 4C 70 | LSR | 4A |
ROL | 2A | ROR | 6A |
SHL | 06 0A 0E 16 1E | SHR | 46 4A 4E 56 5E |
This processor is a standard 6502 with the NMOS illegal opcodes.
ANC | 0B | ANE | 8B |
---|---|---|---|
ARR | 6B | ASR | 4B |
DCP | C3 C7 CF D3 D7 DB DF | ISB | E3 E7 EF F3 F7 FB FF |
JAM | 02 | LAX | A3 A7 AB AF B3 B7 BF |
LDS | BB | NOP | 04 0C 14 1C 80 |
RLA | 23 27 2F 33 37 3B 3F | RRA | 63 67 6F 73 77 7B 7F |
SAX | 83 87 8F 97 | SBX | CB |
SHA | 93 9F | SHS | 9B |
SHX | 9E | SHY | 9C |
SLO | 03 07 0F 13 17 1B 1F | SRE | 43 47 4F 53 57 5B 5F |
AHX | 93 9F | ALR | 4B |
---|---|---|---|
AXS | CB | DCM | C3 C7 CF D3 D7 DB DF |
INS | E3 E7 EF F3 F7 FB FF | ISC | E3 E7 EF F3 F7 FB FF |
LAE | BB | LAS | BB |
LXA | AB | TAS | 9B |
XAA | 8B |
This processor is an enhanced version of standard 6502 with some illegal opcodes.
BRA | 12 | SAC | 32 |
---|---|---|---|
SIR | 42 |
GRA | 12 4C |
---|
ANC | 0B | JAM | 02 |
---|---|---|---|
LDS | BB | NOP | 04 0C 14 1C 80 |
SBX | CB | SHA | 93 9F |
SHS | 9B | SHX | 9E |
SHY | 9C |
AHX | 93 9F | AXS | CB |
---|---|---|---|
LAE | BB | LAS | BB |
TAS | 9B |
This processor is an enhanced version of standard 6502.
ADC | 72 | AND | 32 |
---|---|---|---|
BIT | 34 3C 89 | BRA | 80 |
CMP | D2 | DEC | 3A |
EOR | 52 | INC | 1A |
JMP | 7C | LDA | B2 |
ORA | 12 | PHX | DA |
PHY | 5A | PLX | FA |
PLY | 7A | SBC | F2 |
STA | 92 | STZ | 64 74 9C 9E |
TRB | 14 1C | TSB | 04 0C |
CLR | 64 74 9C 9E | DEA | 3A |
---|---|---|---|
GRA | 4C 80 | INA | 1A |
This processor is an enhanced version of standard 65C02.
BBR | 0F 1F 2F 3F 4F 5F 6F 7F | BBS | 8F 9F AF BF CF DF EF FF |
---|---|---|---|
RMB | 07 17 27 37 47 57 67 77 | SMB | 87 97 A7 B7 C7 D7 E7 F7 |
This processor is an enhanced version of R65C02.
STP | DB | WAI | CB |
---|
HLT | DB |
---|
This processor is an enhanced version of W65C02.
ADC | 63 67 6F 73 77 7F | AND | 23 27 2F 33 37 3F |
---|---|---|---|
BRL | 82 | CMP | C3 C7 CF D3 D7 DF |
COP | 02 | EOR | 43 47 4F 53 57 5F |
JMP | 5C DC | JSL | 22 |
JSR | FC | LDA | A3 A7 AF B3 B7 BF |
MVN | 54 | MVP | 44 |
ORA | 03 07 0F 13 17 1F | PEA | F4 |
PEI | D4 | PER | 62 |
PHB | 8B | PHD | 0B |
PHK | 4B | PLB | AB |
PLD | 2B | REP | C2 |
RTL | 6B | SBC | E3 E7 EF F3 F7 FF |
SEP | E2 | STA | 83 87 8F 93 97 9F |
TCD | 5B | TCS | 1B |
TDC | 7B | TSC | 3B |
TXY | 9B | TYX | BB |
XBA | EB | XCE | FB |
CSP | 02 | CLP | C2 |
---|---|---|---|
JML | 5C DC | SWA | EB |
TAD | 5B | TAS | 1B |
TDA | 7B | TSA | 3B |
This processor is an enhanced version of standard 65C02.
ADC | 63 67 73 77 | AND | 23 27 33 37 |
---|---|---|---|
CMP | C3 C7 D3 D7 | DIV | 4F 5F 6F 7F |
ENT | 22 | EOR | 43 47 53 57 |
JSR | FC | LDA | A3 A7 B3 B7 |
MMU | EF | MUL | 0F 1F 2F 3F |
NXA | 42 | NXT | 02 |
ORA | 03 07 13 17 | PEA | F4 |
PEI | D4 | PER | 62 |
PHD | DF | PLD | CF |
REA | 44 | REI | 54 |
REP | C2 | RER | 82 |
RHA | 4B | RHI | 0B |
RHX | 1B | RHY | 5B |
RLA | 6B | RLI | 2B |
RLX | 3B | RLY | 7B |
SBC | E3 E7 F3 F7 | SEA | 9F |
SEP | E2 | STA | 83 87 93 97 |
STP | DB | SWA | EB |
TAD | BF | TDA | AF |
TIX | DC | TRX | AB |
TXI | 5C | TXR | 8B |
TXY | 9B | TYX | BB |
WAI | CB | XBA | EB |
XCE | FB | ZEA | 8F |
CLP | C2 | HLT | DB |
---|
This processor is an enhanced version of R65C02.
ASR | 43 44 54 | ASW | CB |
---|---|---|---|
BCC | 93 | BCS | B3 |
BEQ | F3 | BMI | 33 |
BNE | D3 | BPL | 13 |
BRA | 83 | BSR | 63 |
BVC | 53 | BVS | 73 |
CLE | 02 | CPZ | C2 D4 DC |
DEW | C3 | DEZ | 3B |
INW | E3 | INZ | 1B |
JSR | 22 23 | LDA | E2 |
LDZ | A3 AB BB | NEG | 42 |
PHW | F4 FC | PHZ | DB |
PLZ | FB | ROW | EB |
RTS | 62 | SEE | 03 |
STA | 82 | STX | 9B |
STY | 8B | TAB | 5B |
TAZ | 4B | TSY | 0B |
TYS | 2B | TZA | 6B |
ASR | 43 | BGE | B3 |
---|---|---|---|
BLT | 93 | NEG | 42 |
RTN | 62 |
CLR | 64 74 9C 9E |
---|