Constructor and Description |
---|
JoGLLight(GL2 gl,
int index)
Default constructor.
|
Modifier and Type | Method and Description |
---|---|
Color |
getAmbientColor()
Return the ambient color of this light;
|
Color |
getDiffuseColor()
Return the diffuse color of this light;
|
int |
getIndex()
Return the light index.
|
Vector3d |
getPosition()
Return the light position.
|
Color |
getSpecularColor()
Return the specular color of this light;
|
float |
getSpotAngle()
Return the spot angle.
|
Vector3d |
getSpotDirection()
Return the spot direction.
|
boolean |
isEnable()
Return the status of this light.
|
void |
reload(GL2 gl)
Reload this light.
|
void |
setAmbientColor(Color color)
Set the ambient color of this light.
|
void |
setDiffuseColor(Color color)
Set the diffuse color of this light.
|
void |
setEnable(boolean enable)
Set the status of this light.
|
void |
setPosition(Vector3d position)
Set the light position.
|
void |
setSpecularColor(Color color)
Set the specular color of this light.
|
void |
setSpotAngle(float angle)
Set the spot angle.
|
void |
setSpotDirection(Vector3d spotDirection)
Set the spot direction.
|
public JoGLLight(GL2 gl, int index)
gl
- the gl context.index
- the light index.public void reload(GL2 gl)
gl
- the gl context.public boolean isEnable()
Light
public void setEnable(boolean enable)
Light
public Color getAmbientColor()
Light
getAmbientColor
in interface Light
public void setAmbientColor(Color color)
Light
setAmbientColor
in interface Light
color
- the new ambient color of this light.public Color getDiffuseColor()
Light
getDiffuseColor
in interface Light
public void setDiffuseColor(Color color)
Light
setDiffuseColor
in interface Light
color
- the new diffuse color of this light.public Color getSpecularColor()
Light
getSpecularColor
in interface Light
public void setSpecularColor(Color color)
Light
setSpecularColor
in interface Light
color
- the new specular color of this light.public Vector3d getPosition()
Light
getPosition
in interface Light
public void setPosition(Vector3d position)
Light
setPosition
in interface Light
position
- the new position.public Vector3d getSpotDirection()
Light
getSpotDirection
in interface Light
public void setSpotDirection(Vector3d spotDirection)
Light
setSpotDirection
in interface Light
spotDirection
- the new spot direction.public float getSpotAngle()
Light
getSpotAngle
in interface Light
public void setSpotAngle(float angle)
Light
setSpotAngle
in interface Light
angle
- the new spot angle.