public final class JoGLBuffersManager extends java.lang.Object implements BuffersManager
Constructor and Description |
---|
JoGLBuffersManager()
Default constructor.
|
Modifier and Type | Method and Description |
---|---|
int |
bindColorsBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as color buffer.
|
int |
bindIndicesBuffer(GL2 gl,
IndicesBuffer buffer)
Bind the given buffer as indices buffer.
|
int |
bindNormalsBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as normal buffer.
|
int |
bindTextureCoordinatesBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as texture coordinate buffer.
|
int |
bindVertexBuffer(GL2 gl,
ElementsBuffer buffer)
Bind the given buffer as vertex buffer.
|
ElementsBuffer |
createElementsBuffer()
Create an elements buffer.
|
IndicesBuffer |
createIndicesBuffer()
Create an indices buffer.
|
void |
dispose(java.util.Collection<? extends DataBuffer> buffers)
Release all resources used by the given buffers.
|
void |
dispose(DataBuffer buffer)
Release all resources used by the given buffer.
|
void |
glReload()
Called when previous OpenGl context is gone.
|
void |
glSynchronize(GL2 gl)
Called before rendering for synchronisation.
|
public ElementsBuffer createElementsBuffer()
BuffersManager
createElementsBuffer
in interface BuffersManager
public IndicesBuffer createIndicesBuffer()
BuffersManager
createIndicesBuffer
in interface BuffersManager
public void dispose(DataBuffer buffer)
BuffersManager
dispose
in interface BuffersManager
buffer
- the given buffer.public void dispose(java.util.Collection<? extends DataBuffer> buffers)
BuffersManager
dispose
in interface BuffersManager
buffers
- the given buffers.public void glReload()
public void glSynchronize(GL2 gl)
gl
- the OpenGl context.public int bindVertexBuffer(GL2 gl, ElementsBuffer buffer)
gl
- the OpenGl context where the buffer is bind.buffer
- the buffer to bind.public int bindNormalsBuffer(GL2 gl, ElementsBuffer buffer)
gl
- the OpenGl context where the buffer is bind.buffer
- the buffer to bind.public int bindTextureCoordinatesBuffer(GL2 gl, ElementsBuffer buffer)
gl
- the OpenGl context where the buffer is bind.buffer
- the buffer to bind.public int bindColorsBuffer(GL2 gl, ElementsBuffer buffer)
gl
- the OpenGl context where the buffer is bind.buffer
- the buffer to bind.public int bindIndicesBuffer(GL2 gl, IndicesBuffer buffer)
gl
- the OpenGl context where the buffer is bind.buffer
- the buffer to bind.