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VSDShapeList.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* libvisio
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* Version: MPL 1.1 / GPLv2+ / LGPLv2+
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License or as specified alternatively below. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* Major Contributor(s):
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* Copyright (C) 2011 Fridrich Strba <fridrich.strba@bluewin.ch>
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* Copyright (C) 2011 Eilidh McAdam <tibbylickle@gmail.com>
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*
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*
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* All Rights Reserved.
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*
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* For minor contributions see the git repository.
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPLv2+"), or
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* the GNU Lesser General Public License Version 2 or later (the "LGPLv2+"),
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* in which case the provisions of the GPLv2+ or the LGPLv2+ are applicable
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* instead of those above.
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*/
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#ifndef __VSDSHAPELIST_H__
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#define __VSDSHAPELIST_H__
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#include <vector>
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#include <map>
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namespace
libvisio
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{
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class
VSDShapeList
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{
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public
:
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VSDShapeList
();
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~VSDShapeList
();
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VSDShapeList
(
const
VSDShapeList
&shapeList);
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VSDShapeList
&
operator=
(
const
VSDShapeList
&shapeList);
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void
addShapeId
(
unsigned
id
,
unsigned
shapeId);
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void
addShapeId
(
unsigned
shapeId);
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void
setElementsOrder
(
const
std::vector<unsigned> &elementsOrder);
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void
clear
();
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bool
empty
()
const
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{
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return
(
m_elements
.empty());
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}
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const
std::vector<unsigned> &
getShapesOrder
();
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private
:
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std::map<unsigned, unsigned>
m_elements
;
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std::vector<unsigned>
m_elementsOrder
;
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std::vector<unsigned>
m_shapesOrder
;
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};
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}
// namespace libvisio
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#endif // __VSDSHAPELIST_H__
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