# filelist

dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/common
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  ARGParser.cpp/ARGParser.h/ChannelManager.cpp/ChannelManager.h/ChannelText.cpp/ChannelText.h/ChannelTextParser.cpp/ChannelTextParser.h/Clock.cpp/Clock.h/Counter.cpp/Counter.h/DefinesAssert.cpp/DefinesAssert.h/DefinesFile.cpp/DefinesFile.h/DefinesMath.cpp/DefinesMath.h/DefinesScorched.cpp/DefinesScorched.h/DefinesString.cpp/DefinesString.h/FileLines.cpp/FileLines.h/FileList.cpp/FileList.h/FileLogger.cpp/FileLogger.h/FixedVector.cpp/FixedVector.h/FixedVector4.cpp/FixedVector4.h/KeyStateTranslate.h/KeyTranslate.h/KeyTranslateWx.h/Keyboard.cpp/Keyboard.h/KeyboardHistory.h/KeyboardKey.cpp/KeyboardKey.h/Line.cpp/Line.h/Logger.cpp/Logger.h/LoggerI.cpp/LoggerI.h/Matrix16.cpp/Matrix16.h/ModelID.cpp/ModelID.h/NumberParser.cpp/NumberParser.h/OptionEntry.cpp/OptionEntry.h/OptionsGame.cpp/OptionsGame.h/OptionsMasterListServer.cpp/OptionsMasterListServer.h/OptionsParameters.cpp/OptionsParameters.h/OptionsScorched.cpp/OptionsScorched.h/OptionsTransient.cpp/OptionsTransient.h/ProgressCounter.cpp/ProgressCounter.h/RandomGenerator.cpp/RandomGenerator.h/RollingAverage.cpp/RollingAverage.h/SplineCurve.cpp/SplineCurve.h/SplinePath.cpp/SplinePath.h/ToolTip.cpp/ToolTip.h/ToolTipResource.cpp/ToolTipResource.h/Triangle.cpp/Triangle.h/Vector.cpp/Vector.h/Vector4.cpp/Vector4.h/VectorLib.cpp/VectorLib.h/fixed.cpp/fixed.h/main.h/sha2.cpp/sha2.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/graph
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  Display.cpp/Display.h/FrameLimiter.cpp/FrameLimiter.h/FrameTimer.cpp/FrameTimer.h/GLSetup.cpp/GLSetup.h/Gamma.cpp/Gamma.h/Main2DCamera.cpp/Main2DCamera.h/MainCamera.cpp/MainCamera.h/ModelRenderer.cpp/ModelRenderer.h/ModelRendererMesh.cpp/ModelRendererMesh.h/ModelRendererSimulator.cpp/ModelRendererSimulator.h/ModelRendererStore.cpp/ModelRendererStore.h/ModelRendererTree.cpp/ModelRendererTree.h/Mouse.cpp/Mouse.h/OptionsDisplay.cpp/OptionsDisplay.h/OptionsDisplayConsole.cpp/OptionsDisplayConsole.h/Particle.cpp/Particle.h/ParticleEmitter.cpp/ParticleEmitter.h/ParticleEngine.cpp/ParticleEngine.h/ParticleRenderer.cpp/ParticleRenderer.h/ParticleTypes.h/ShotCountDown.cpp/ShotCountDown.h/SoftwareMouse.cpp/SoftwareMouse.h/SpeedChange.cpp/SpeedChange.h/TargetCamera.cpp/TargetCamera.h/TutorialFile.cpp/TutorialFile.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/placement
filetypes: ffffffffffffffffffffffffffffffff
filenames:
  PlacementObject.cpp/PlacementObject.h/PlacementObjectGroup.cpp/PlacementObjectGroup.h/PlacementObjectHeight.cpp/PlacementObjectHeight.h/PlacementObjectNone.cpp/PlacementObjectNone.h/PlacementObjectRandom.cpp/PlacementObjectRandom.h/PlacementObjectShadow.cpp/PlacementObjectShadow.h/PlacementObjectTarget.cpp/PlacementObjectTarget.h/PlacementShadowDefinition.cpp/PlacementShadowDefinition.h/PlacementTankPosition.cpp/PlacementTankPosition.h/PlacementType.cpp/PlacementType.h/PlacementTypeBounds.cpp/PlacementTypeBounds.h/PlacementTypeCount.cpp/PlacementTypeCount.h/PlacementTypeDirect.cpp/PlacementTypeDirect.h/PlacementTypeMask.cpp/PlacementTypeMask.h/PlacementTypeTankStart.cpp/PlacementTypeTankStart.h/PlacementTypeTree.cpp/PlacementTypeTree.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/weapons
filenames:
  Accessory.cpp/Accessory.h/AccessoryCreateContext.cpp/AccessoryCreateContext.h/AccessoryPart.cpp/AccessoryPart.h/AccessoryStore.cpp/AccessoryStore.h/AutoDefense.cpp/AutoDefense.h/Battery.cpp/Battery.h/Economy.cpp/Economy.h/EconomyFreeMarket.cpp/EconomyFreeMarket.h/EconomyNone.cpp/EconomyNone.h/EconomyStore.cpp/EconomyStore.h/Parachute.cpp/Parachute.h/Shield.cpp/Shield.h/ShieldRound.cpp/ShieldRound.h/ShieldRoundMag.cpp/ShieldRoundMag.h/ShieldRoundReflective.cpp/ShieldRoundReflective.h/ShieldSquare.cpp/ShieldSquare.h/ShieldSquareReflective.cpp/ShieldSquareReflective.h/Weapon.cpp/Weapon.h/WeaponAddTarget.cpp/WeaponAddTarget.h/WeaponAimed.cpp/WeaponAimed.h/WeaponAimedOver.cpp/WeaponAimedOver.h/WeaponAimedUnder.cpp/WeaponAimedUnder.h/WeaponAnimation.cpp/WeaponAnimation.h/WeaponCenterPosition.cpp/WeaponCenterPosition.h/WeaponDelay.cpp/WeaponDelay.h/WeaponExplosion.cpp/WeaponExplosion.h/WeaponGiveAccessory.cpp/WeaponGiveAccessory.h/WeaponGiveLife.cpp/WeaponGiveLife.h/WeaponGiveLives.cpp/WeaponGiveLives.h/WeaponGiveMoney.cpp/WeaponGiveMoney.h/WeaponGivePower.cpp/WeaponGivePower.h/WeaponGiveScore.cpp/WeaponGiveScore.h/WeaponGiveWin.cpp/WeaponGiveWin.h/WeaponGotoLabel.cpp/WeaponGotoLabel.h/WeaponGroupSelect.cpp/WeaponGroupSelect.h/WeaponInvokeWeapon.cpp/WeaponInvokeWeapon.h/WeaponLabel.cpp/WeaponLabel.h/WeaponLaser.cpp/WeaponLaser.h/WeaponLeapFrog.cpp/WeaponLeapFrog.h/WeaponLightning.cpp/WeaponLightning.h/WeaponMessage.cpp/WeaponMessage.h/WeaponMirv.cpp/WeaponMirv.h/WeaponMoveTank.cpp/WeaponMoveTank.h/WeaponMulti.cpp/WeaponMulti.h/WeaponMuzzle.cpp/WeaponMuzzle.h/WeaponNapalm.cpp/WeaponNapalm.h/WeaponNull.cpp/WeaponNull.h/WeaponPosition.cpp/WeaponPosition.h/WeaponProjectile.cpp/WeaponProjectile.h/WeaponRandomChoice.cpp/WeaponRandomChoice.h/WeaponRedirect.cpp/WeaponRedirect.h/WeaponReference.cpp/WeaponReference.h/WeaponRepeat.cpp/WeaponRepeat.h/WeaponRoller.cpp/WeaponRoller.h/WeaponScatterDirection.cpp/WeaponScatterDirection.h/WeaponScatterPosition.cpp/WeaponScatterPosition.h/WeaponScript.cpp/WeaponScript.h/WeaponSelectPosition.cpp/WeaponSelectPosition.h/WeaponSkyFlash.cpp/WeaponSkyFlash.h/WeaponSound.cpp/WeaponSound.h/WeaponTankPosition.cpp/WeaponTankPosition.h/WeaponTankVelocity.cpp/WeaponTankVelocity.h/WeaponTeamAction.cpp/WeaponTeamAction.h/WeaponTeleport.cpp/WeaponTeleport.h/WeaponTranslate.cpp/WeaponTranslate.h/WeaponTypeAction.cpp/WeaponTypeAction.h/WeaponVelocity.cpp/WeaponVelocity.h

filetypes:
[cell repeats an earlier one in this file: 134 characters]


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/engine
filetypes: fffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  ActionController.cpp/ActionController.h/EventContainer.cpp/EventContainer.h/GameState.cpp/GameState.h/GameStateI.cpp/GameStateI.h/GameStateStimulusI.cpp/GameStateStimulusI.h/MainLoop.cpp/MainLoop.h/MainLoopI.cpp/MainLoopI.h/MetaClass.cpp/MetaClass.h/ModDirs.cpp/ModDirs.h/ModFileEntry.cpp/ModFileEntry.h/ModFileEntryLoader.cpp/ModFiles.cpp/ModFiles.h/ModInfo.cpp/ModInfo.h/ObjectGroup.cpp/ObjectGroup.h/ObjectGroupEntry.cpp/ObjectGroupEntry.h/ObjectGroupEntryDefinition.cpp/ObjectGroupEntryDefinition.h/ObjectGroups.cpp/ObjectGroups.h/PhysicsParticle.cpp/PhysicsParticle.h/PhysicsParticleObject.cpp/PhysicsParticleObject.h/SaveGame.cpp/SaveGame.h/ScorchedCollisionIds.h/ScorchedContext.cpp/ScorchedContext.h/Simulator.cpp/Simulator.h/SimulatorI.h/Wind.cpp/Wind.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/tank
filetypes: ffffffffffffffffffffffffffffffff
filenames:
  Tank.cpp/Tank.h/TankAvatar.cpp/TankAvatar.h/TankCamera.cpp/TankCamera.h/TankColorGenerator.cpp/TankColorGenerator.h/TankDeadContainer.cpp/TankDeadContainer.h/TankLib.cpp/TankLib.h/TankModel.cpp/TankModel.h/TankModelContainer.cpp/TankModelContainer.h/TankModelStore.cpp/TankModelStore.h/TankScore.cpp/TankScore.h/TankShotHistory.cpp/TankShotHistory.h/TankSort.cpp/TankSort.h/TankState.cpp/TankState.h/TankTeamScore.cpp/TankTeamScore.h/TankViewPoints.cpp/TankViewPoints.h/TankWeaponSwitcher.cpp/TankWeaponSwitcher.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/landscape
filetypes: ffffffffffffffffffffffff
filenames:
  DeformTextures.cpp/DeformTextures.h/GraphicalLandscapeMap.cpp/GraphicalLandscapeMap.h/InfoMap.cpp/InfoMap.h/Landscape.cpp/Landscape.h/LandscapeMusicManager.cpp/LandscapeMusicManager.h/LandscapePoints.cpp/LandscapePoints.h/LandscapeSoundManager.cpp/LandscapeSoundManager.h/LandscapeStateHandler.cpp/LandscapeStateHandler.h/MapPoints.cpp/MapPoints.h/ShadowMap.cpp/ShadowMap.h/Smoke.cpp/Smoke.h/Wall.cpp/Wall.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/server/webserver
filetypes: ffffffffffffff
filenames:
  ServerWebAppletHandler.cpp/ServerWebAppletHandler.h/ServerWebHandler.cpp/ServerWebHandler.h/ServerWebServer.cpp/ServerWebServer.h/ServerWebServerI.cpp/ServerWebServerI.h/ServerWebServerQueue.cpp/ServerWebServerQueue.h/ServerWebServerUtil.cpp/ServerWebServerUtil.h/ServerWebSettingsHandler.cpp/ServerWebSettingsHandler.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/server/server
filenames:
  ScorchedServer.cpp/ScorchedServer.h/ScorchedServerSettings.h/ServerAdminCommon.cpp/ServerAdminCommon.h/ServerAdminHandler.cpp/ServerAdminHandler.h/ServerAdminSessions.cpp/ServerAdminSessions.h/ServerAuthHandler.cpp/ServerAuthHandler.h/ServerAuthHandlerDefault.cpp/ServerAuthHandlerDefault.h/ServerAuthHandlerMinKills.cpp/ServerAuthHandlerMinKills.h/ServerAuthHandlerPrefered.cpp/ServerAuthHandlerPrefered.h/ServerAuthHandlerStore.cpp/ServerAuthHandlerStore.h/ServerBanned.cpp/ServerBanned.h/ServerBrowserInfo.cpp/ServerBrowserInfo.h/ServerBuyAccessoryHandler.cpp/ServerBuyAccessoryHandler.h/ServerChannelAuth.cpp/ServerChannelAuth.h/ServerChannelFilter.cpp/ServerChannelFilter.h/ServerChannelManager.cpp/ServerChannelManager.h/ServerCommon.cpp/ServerCommon.h/ServerConnectAuthHandler.cpp/ServerConnectAuthHandler.h/ServerConnectHandler.cpp/ServerConnectHandler.h/ServerConsoleLogger.cpp/ServerConsoleLogger.h/ServerConsoleProgressCounter.cpp/ServerConsoleProgressCounter.h/ServerDefenseHandler.cpp/ServerDefenseHandler.h/ServerDestination.cpp/ServerDestination.h/ServerDestinations.cpp/ServerDestinations.h/ServerFileAkHandler.cpp/ServerFileAkHandler.h/ServerFileServer.cpp/ServerFileServer.h/ServerGiftMoneyHandler.cpp/ServerGiftMoneyHandler.h/ServerHandlers.cpp/ServerHandlers.h/ServerHaveModFilesHandler.cpp/ServerHaveModFilesHandler.h/ServerInitializeModHandler.cpp/ServerInitializeModHandler.h/ServerLinesHandler.cpp/ServerLinesHandler.h/ServerLoadLevel.cpp/ServerLoadLevel.h/ServerLog.cpp/ServerLog.h/ServerMain.cpp/ServerMain.h/ServerMessageHandler.cpp/ServerMessageHandler.h/ServerOperationResultHandler.cpp/ServerOperationResultHandler.h/ServerParams.cpp/ServerParams.h/ServerPlayedMoveHandler.cpp/ServerPlayedMoveHandler.h/ServerRegistration.cpp/ServerRegistration.h/ServerSimulator.cpp/ServerSimulator.h/ServerState.cpp/ServerState.h/ServerStateBuying.cpp/ServerStateBuying.h/ServerStateEnoughPlayers.cpp/ServerStateEnoughPlayers.h/ServerStateFinishWait.cpp/ServerStateFinishWait.h/ServerStateNewGame.cpp/ServerStateNewGame.h/ServerStatePlaying.cpp/ServerStatePlaying.h/ServerStateScore.cpp/ServerStateScore.h/ServerStateStartingMatch.cpp/ServerStateStartingMatch.h/ServerStateTankNewGame.cpp/ServerStateTankNewGame.h/ServerSyncCheck.cpp/ServerSyncCheck.h/ServerTankChangeHandler.cpp/ServerTankChangeHandler.h/ServerTextFilter.cpp/ServerTextFilter.h/ServerTimedMessage.cpp/ServerTimedMessage.h/ServerTurns.cpp/ServerTurns.h/ServerTurnsFree.cpp/ServerTurnsFree.h/ServerTurnsSequential.cpp/ServerTurnsSequential.h/ServerTurnsSimultaneous.cpp/ServerTurnsSimultaneous.h

filetypes:
[cell repeats an earlier one in this file: 113 characters]


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/tanket
filetypes: ffffffffffffffff
filenames:
  Tanket.cpp/Tanket.h/TanketAccessories.cpp/TanketAccessories.h/TanketAutoDefense.cpp/TanketAutoDefense.h/TanketBatteries.cpp/TanketBatteries.h/TanketShotInfo.cpp/TanketShotInfo.h/TanketType.cpp/TanketType.h/TanketTypes.cpp/TanketTypes.h/TanketWeapon.cpp/TanketWeapon.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/lang
filetypes: fffffffffffffffff
filenames:
  CachedValueString.cpp/CachedValueString.h/Lang.cpp/Lang.h/LangImpl.cpp/LangImpl.h/LangParam.cpp/LangParam.h/LangResource.cpp/LangResource.h/LangString.cpp/LangString.h/ResourceBundle.cpp/ResourceBundle.h/ResourceBundleEntry.h/ResourceBundleEntryImpl.cpp/ResourceBundleEntryImpl.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/server/tankai
filetypes: ffffffffffffffffffffffffffffffffff
filenames:
  TankAI.cpp/TankAI.h/TankAIAdder.cpp/TankAIAdder.h/TankAIAimGuesser.cpp/TankAIAimGuesser.h/TankAICurrent.cpp/TankAICurrent.h/TankAICurrentDefenses.cpp/TankAICurrentDefenses.h/TankAICurrentMove.cpp/TankAICurrentMove.h/TankAICurrentMoveWeapons.cpp/TankAICurrentMoveWeapons.h/TankAICurrentTarget.cpp/TankAICurrentTarget.h/TankAICurrentWeapons.cpp/TankAICurrentWeapons.h/TankAINames.cpp/TankAINames.h/TankAINone.cpp/TankAINone.h/TankAIRandom.cpp/TankAIRandom.h/TankAIShallow.cpp/TankAIShallow.h/TankAISniperGuesser.cpp/TankAISniperGuesser.h/TankAIStore.cpp/TankAIStore.h/TankAIStrings.cpp/TankAIStrings.h/TankAIWeaponSets.cpp/TankAIWeaponSets.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/net
filetypes: ffffffffffffffffffffffffffffffff
filenames:
  NetBuffer.cpp/NetBuffer.h/NetBufferPool.cpp/NetBufferPool.h/NetBufferUtil.cpp/NetInterface.cpp/NetInterface.h/NetInterfaceFlags.h/NetLoopBack.cpp/NetLoopBack.h/NetMessage.cpp/NetMessage.h/NetMessageHandler.cpp/NetMessageHandler.h/NetMessagePool.cpp/NetMessagePool.h/NetServerTCP.cpp/NetServerTCP.h/NetServerTCP3.cpp/NetServerTCP3.h/NetServerTCP3Coms.cpp/NetServerTCP3Coms.h/NetServerTCP3Destination.cpp/NetServerTCP3Destination.h/NetServerTCP3Recv.cpp/NetServerTCP3Recv.h/NetServerTCP3Send.cpp/NetServerTCP3Send.h/NetServerTCPProtocol.cpp/NetServerTCPProtocol.h/NetServerTCPRead.cpp/NetServerTCPRead.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/target
filetypes: fffffffffffffffffffffffff
filenames:
  Target.cpp/Target.h/TargetContainer.cpp/TargetContainer.h/TargetDamage.cpp/TargetDamage.h/TargetDamageCalc.cpp/TargetDefinition.cpp/TargetDefinition.h/TargetGroup.cpp/TargetGroup.h/TargetLife.cpp/TargetLife.h/TargetParachute.cpp/TargetParachute.h/TargetRenderer.cpp/TargetRenderer.h/TargetShield.cpp/TargetShield.h/TargetSpace.cpp/TargetSpace.h/TargetSpaceContainment.cpp/TargetSpaceContainment.h/TargetState.cpp/TargetState.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/dialogs
filetypes: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  AdminAuthDialog.cpp/AdminAuthDialog.h/AdminCheckDialog.cpp/AdminCheckDialog.h/AdminDialog.cpp/AdminDialog.h/AnimatedBackdropDialog.cpp/AnimatedBackdropDialog.h/AuthDialog.cpp/AuthDialog.h/AutoDefenseDialog.cpp/AutoDefenseDialog.h/BackdropDialog.cpp/BackdropDialog.h/BuyAccessoryDialog.cpp/BuyAccessoryDialog.h/BuyAccessoryDialogTankInfo.cpp/BuyAccessoryDialogTankInfo.h/CameraDialog.cpp/CameraDialog.h/ConnectDialog.cpp/ConnectDialog.h/GiftMoneyDialog.cpp/GiftMoneyDialog.h/HUDDialog.cpp/HUDDialog.h/HelpButtonDialog.cpp/HelpButtonDialog.h/InventoryDialog.cpp/InventoryDialog.h/KibitzingDialog.cpp/KibitzingDialog.h/LogDialog.cpp/LogDialog.h/MainMenuDialog.cpp/MainMenuDialog.h/MessageDialog.cpp/MessageDialog.h/ModSelectDialog.cpp/ModSelectDialog.h/ModSubSelectDialog.cpp/ModSubSelectDialog.h/MsgBoxDialog.cpp/MsgBoxDialog.h/NetworkChatDialog.cpp/NetworkChatDialog.h/NetworkSelectDialog.cpp/NetworkSelectDialog.h/PlayerDialog.cpp/PlayerDialog.h/PlayerInGameDialog.cpp/PlayerInGameDialog.h/PlayerInitialDialog.cpp/PlayerInitialDialog.h/ProfileDialog.cpp/ProfileDialog.h/ProgressDialog.cpp/ProgressDialog.h/QuitDialog.cpp/QuitDialog.h/SaveDialog.cpp/SaveDialog.h/SaveSelectDialog.cpp/SaveSelectDialog.h/ScoreDialog.cpp/ScoreDialog.h/SettingsSelectDialog.cpp/SettingsSelectDialog.h/SettingsSubSelectDialog.cpp/SettingsSubSelectDialog.h/SkipAllDialog.cpp/SkipAllDialog.h/SkipDialog.cpp/SkipDialog.h/SoundDialog.cpp/SoundDialog.h/StartDialog.cpp/StartDialog.h/TextBoxDialog.cpp/TextBoxDialog.h/TipDialog.cpp/TipDialog.h/TutorialDialog.cpp/TutorialDialog.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/3dsparse
filetypes: fffffffffffffffffffffff
filenames:
  ASEModelFactory.cpp/ASEModelFactory.h/Bone.cpp/Bone.h/Face.cpp/Face.h/MSModelFactory.cpp/MSModelFactory.h/Mesh.cpp/Mesh.h/Model.cpp/Model.h/ModelMaths.cpp/ModelMaths.h/ModelStore.cpp/ModelStore.h/TreeModelFactory.cpp/TreeModelFactory.h/Vertex.cpp/Vertex.h/aseFile.lex.cpp/aseFile.tab.cpp/aseFile.tab.cpp.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/lua
filetypes: ffffffffffff
filenames:
  LUAS3DLib.cpp/LUAS3DLib.h/LUAS3DWeaponLib.cpp/LUAS3DWeaponLib.h/LUAScript.cpp/LUAScript.h/LUAScriptFactory.cpp/LUAScriptFactory.h/LUAScriptHook.cpp/LUAScriptHook.h/LUAUtil.cpp/LUAUtil.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/launcher/wxdialogs
filetypes: fffffffffffffffffff
filenames:
  CreateDialogs.cpp/Display-def.cpp/Display.cpp/DisplayDialog.cpp/DisplayDialog.h/KeyDialog.cpp/KeyDialog.h/MainDialog.cpp/MainDialog.h/OptionEntrySetter.cpp/OptionEntrySetter.h/ServerS-def.cpp/ServerS.cpp/ServerSDialog.cpp/ServerSDialog.h/SettingsDialog.cpp/SettingsDialog.h/TrueTypeFont.cpp/TrueTypeFont.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/actions
filetypes: ffffffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
  Action.cpp/Action.h/ActionParams.cpp/ActionParams.h/AddTarget.cpp/AddTarget.h/CallbackWeapon.cpp/CallbackWeapon.h/CameraPositionAction.cpp/CameraPositionAction.h/Explosion.cpp/Explosion.h/ExplosionParams.cpp/ExplosionParams.h/Laser.cpp/Laser.h/LaserParams.cpp/LaserParams.h/Lightning.cpp/Lightning.h/Napalm.cpp/Napalm.h/NapalmParams.cpp/NapalmParams.h/ParticleGroup.cpp/ParticleGroup.h/Resurrection.cpp/Resurrection.h/ShieldHit.cpp/ShieldHit.h/ShotBounce.cpp/ShotBounce.h/ShotProjectile.cpp/ShotProjectile.h/ShowScoreAction.cpp/ShowScoreAction.h/SkyFlash.cpp/SkyFlash.h/SoundAction.cpp/SoundAction.h/TankRemove.cpp/TankRemove.h/TankSay.cpp/TankSay.h/TanketMovement.cpp/TanketMovement.h/TanketResign.cpp/TanketResign.h/TargetFalling.cpp/TargetFalling.h/Teleport.cpp/Teleport.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/movement
filetypes: fffffffffff
filenames:
  Boid2.cpp/Boid2.h/TargetMovement.cpp/TargetMovement.h/TargetMovementEntry.h/TargetMovementEntryBoids.cpp/TargetMovementEntryBoids.h/TargetMovementEntryShips.cpp/TargetMovementEntryShips.h/TargetMovementEntrySpline.cpp/TargetMovementEntrySpline.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/XML
filetypes: ffffffffffff
filenames:
  XMLDiff.cpp/XMLDiff.h/XMLFile.cpp/XMLFile.h/XMLNode.cpp/XMLNode.h/XMLParser.cpp/XMLParser.h/XMLStringBuffer.cpp/XMLStringBuffer.h/XmlNamedNetBuffer.cpp/XmlNamedNetBuffer.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/GLW
filenames:
  GLWBitmap.cpp/GLWBitmap.h/GLWButton.cpp/GLWButton.h/GLWChannelText.cpp/GLWChannelText.h/GLWChannelView.cpp/GLWChannelView.h/GLWChannelViewTextRenderer.cpp/GLWChannelViewTextRenderer.h/GLWChatView.cpp/GLWChatView.h/GLWCheckBox.cpp/GLWCheckBox.h/GLWCheckBoxText.cpp/GLWCheckBoxText.h/GLWColors.cpp/GLWColors.h/GLWDragger.cpp/GLWDragger.h/GLWDropDown.cpp/GLWDropDown.h/GLWDropDownColor.cpp/GLWDropDownColor.h/GLWDropDownText.cpp/GLWDropDownText.h/GLWFileView.cpp/GLWFileView.h/GLWFlag.cpp/GLWFlag.h/GLWFont.cpp/GLWFont.h/GLWIcon.cpp/GLWIcon.h/GLWIconButton.cpp/GLWIconButton.h/GLWIconList.cpp/GLWIconList.h/GLWIconTable.cpp/GLWIconTable.h/GLWImageList.cpp/GLWImageList.h/GLWLabel.cpp/GLWLabel.h/GLWListView.cpp/GLWListView.h/GLWOptionEntry.cpp/GLWOptionEntry.h/GLWPanel.cpp/GLWPanel.h/GLWPlanView.cpp/GLWPlanView.h/GLWProgress.cpp/GLWProgress.h/GLWPushButton.cpp/GLWPushButton.h/GLWScorchedInfo.cpp/GLWScorchedInfo.h/GLWScorchedInfoSpinner.cpp/GLWScorchedInfoSpinner.h/GLWScrollButton.cpp/GLWScrollButton.h/GLWScrollPanel.cpp/GLWScrollPanel.h/GLWScrollW.cpp/GLWScrollW.h/GLWScrollWBackwards.cpp/GLWScrollWBackwards.h/GLWSelector.cpp/GLWSelector.h/GLWSelectorPart.cpp/GLWSelectorPart.h/GLWSlider.cpp/GLWSlider.h/GLWSpacer.cpp/GLWSpacer.h/GLWSpinBox.cpp/GLWSpinBox.h/GLWTab.cpp/GLWTab.h/GLWTabContainer.cpp/GLWTabContainer.h/GLWTalkBox.cpp/GLWTalkBox.h/GLWTankFire.cpp/GLWTankFire.h/GLWTankModel.cpp/GLWTankModel.h/GLWTankSlider.cpp/GLWTankSlider.h/GLWTankTip.cpp/GLWTankTip.h/GLWTankViewer.cpp/GLWTankViewer.h/GLWTextBox.cpp/GLWTextBox.h/GLWTextButton.cpp/GLWTextButton.h/GLWTime.cpp/GLWTime.h/GLWToolTip.cpp/GLWToolTip.h/GLWTracker.cpp/GLWTracker.h/GLWTranslate.cpp/GLWTranslate.h/GLWWeaponModel.cpp/GLWWeaponModel.h/GLWWindView.cpp/GLWWindView.h/GLWWindow.cpp/GLWWindow.h/GLWWindowManager.cpp/GLWWindowManager.h/GLWWindowSkin.cpp/GLWWindowSkin.h/GLWWindowSkinManager.cpp/GLWWindowSkinManager.h/GLWidget.cpp/GLWidget.h

filetypes:
[cell repeats an earlier one in this file: 120 characters]


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/common/image
filetypes: ffffffffffffffffff
filenames:
  Image.cpp/Image.h/ImageBitmapFactory.cpp/ImageBitmapFactory.h/ImageData.cpp/ImageData.h/ImageFactory.cpp/ImageFactory.h/ImageID.cpp/ImageID.h/ImageJpgFactory.cpp/ImageJpgFactory.h/ImageLuminanceFactory.cpp/ImageLuminanceFactory.h/ImagePngFactory.cpp/ImagePngFactory.h/ImageStore.cpp/ImageStore.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/serverbrowser
filetypes: ffffffff
filenames:
  ServerBrowser.cpp/ServerBrowser.h/ServerBrowserCollect.cpp/ServerBrowserCollect.h/ServerBrowserRefresh.cpp/ServerBrowserRefresh.h/ServerBrowserServerList.cpp/ServerBrowserServerList.h


dirname: /usr/src/debug/scorched3d-44-20.fc31.ppc64le/scorched/src/client/client
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dirname: /usr/src/debug/simspark-0.3.0-14.fc31.ppc64le/plugin/odeimps
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dirname: /usr/src/debug/simspark-0.3.0-14.fc31.ppc64le/lib/oxygen/monitorserver
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