lux::BaryTriangleMesh Member List
This is the complete list of members for
lux::BaryTriangleMesh, including all inherited members.
Area() const | lux::Shape | [inline, virtual] |
BaryTriangle class | lux::BaryTriangleMesh | [friend] |
BaryTriangleMesh(const Transform &o2w, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv) | lux::BaryTriangleMesh | |
CanIntersect() const | lux::BaryTriangleMesh | [inline, virtual] |
CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet ¶ms) | lux::BaryTriangleMesh | [static] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
Intersect(const Ray &ray, float *tHit, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
IntersectP(const Ray &ray) const | lux::Shape | [inline, virtual] |
n | lux::BaryTriangleMesh | [protected] |
ntris | lux::BaryTriangleMesh | [protected] |
nverts | lux::BaryTriangleMesh | [protected] |
ObjectBound() const | lux::BaryTriangleMesh | [virtual] |
ObjectToWorld | lux::Shape | |
p | lux::BaryTriangleMesh | [protected] |
Pdf(const Point &Pshape) const | lux::Shape | [inline, virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Shape | [inline, virtual] |
Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::BaryTriangleMesh | [virtual] |
reverseOrientation | lux::Shape | |
s | lux::BaryTriangleMesh | [protected] |
Sample(float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
Sample(const Point &P, float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
Shape(const Transform &o2w, bool ro) | lux::Shape | |
transformSwapsHandedness | lux::Shape | |
triPtrs | lux::BaryTriangleMesh | [protected] |
uvs | lux::BaryTriangleMesh | [protected] |
vertexIndex | lux::BaryTriangleMesh | [protected] |
VertexTexture class | lux::BaryTriangleMesh | [friend] |
WorldBound() const | lux::BaryTriangleMesh | [virtual] |
WorldToObject | lux::Shape | |
~BaryTriangleMesh() | lux::BaryTriangleMesh | |
~Shape() | lux::Shape | [inline, virtual] |