, including all inherited members.
AddPortalShape(boost::shared_ptr< Shape > shape) | lux::Light | |
CreateLight(const Transform &light2world, const ParamSet ¶mSet) | lux::PointLight | [static] |
Eval(const Normal &n, const Vector &w) const | lux::Light | [inline, virtual] |
EvalDirectionPdf(const Point p, const Normal &n, const Vector &w) const | lux::Light | [inline, virtual] |
EvalPositionPdf(const Point p, const Normal &n, const Vector &w) const | lux::Light | [inline, virtual] |
havePortalShape | lux::Light | |
IsDeltaLight() const | lux::PointLight | [inline, virtual] |
Le(const RayDifferential &r) const | lux::Light | [virtual] |
Le(const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const | lux::Light | [virtual] |
Light(const Transform &l2w, int ns=1) | lux::Light | [inline] |
lightPos | lux::PointLight | [private] |
LightToWorld | lux::Light | [protected] |
LSPD | lux::PointLight | [private] |
nrPortalShapes | lux::Light | |
nSamples | lux::Light | |
Pdf(const Point &, const Vector &) const | lux::PointLight | [virtual] |
lux::Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const | lux::Light | [inline, virtual] |
lux::Light::Pdf(const Scene *scene, const Point &p) const | lux::Light | [inline, virtual] |
PointLight(const Transform &light2world, const Spectrum &le, float gain) | lux::PointLight | |
PortalArea | lux::Light | |
PortalShapes | lux::Light | |
Power(const Scene *) const | lux::PointLight | [inline, virtual] |
Sample_L(const Point &p, Vector *wi, VisibilityTester *vis) const | lux::PointLight | [virtual] |
Sample_L(const Point &P, float u1, float u2, float u3, Vector *wo, float *pdf, VisibilityTester *visibility) const | lux::PointLight | [virtual] |
Sample_L(const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const | lux::PointLight | [virtual] |
lux::Light::Sample_L(const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const | lux::Light | [inline, virtual] |
lux::Light::Sample_L(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const | lux::Light | [inline, virtual] |
lux::Light::Sample_L(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const | lux::Light | [inline, virtual] |
SampleDirection(float u1, float u2, const Normal &nn, Vector *wo, float *pdf) const | lux::Light | [inline, virtual] |
SamplePosition(float u1, float u2, Point *p, Normal *n, float *pdf) const | lux::Light | [inline, virtual] |
WorldToLight | lux::Light | [protected] |
~Light() | lux::Light | [virtual] |
~PointLight() | lux::PointLight | [inline] |