Crazy Eddies GUI System
0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUIRect.h 00003 created: 8/3/2004 00004 author: Paul D Turner 00005 00006 purpose: Defines 'Rect' class 00007 *************************************************************************/ 00008 /*************************************************************************** 00009 * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team 00010 * 00011 * Permission is hereby granted, free of charge, to any person obtaining 00012 * a copy of this software and associated documentation files (the 00013 * "Software"), to deal in the Software without restriction, including 00014 * without limitation the rights to use, copy, modify, merge, publish, 00015 * distribute, sublicense, and/or sell copies of the Software, and to 00016 * permit persons to whom the Software is furnished to do so, subject to 00017 * the following conditions: 00018 * 00019 * The above copyright notice and this permission notice shall be 00020 * included in all copies or substantial portions of the Software. 00021 * 00022 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00023 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00024 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00025 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00026 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00027 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00028 * OTHER DEALINGS IN THE SOFTWARE. 00029 ***************************************************************************/ 00030 #ifndef _CEGUIRect_h_ 00031 #define _CEGUIRect_h_ 00032 00033 #include "CEGUIBase.h" 00034 #include "CEGUIVector.h" 00035 #include "CEGUISize.h" 00036 00037 // Start of CEGUI namespace section 00038 namespace CEGUI 00039 { 00044 class CEGUIEXPORT Rect 00045 { 00046 public: 00047 Rect(void) {} 00048 00049 00054 Rect(float left, float top, float right, float bottom); 00055 00056 Rect(Point pos, Size sz); 00057 00058 00063 Point getPosition(void) const {return Point(d_left, d_top);} 00064 00069 float getWidth(void) const {return d_right - d_left;} 00070 00071 00076 float getHeight(void) const {return d_bottom - d_top;} 00077 00078 00083 Size getSize(void) const {return Size(getWidth(), getHeight());} 00084 00085 00090 void setPosition(const Point& pt); 00091 00092 00097 void setWidth(float width) {d_right = d_left + width;} 00098 00103 void setHeight(float height) {d_bottom = d_top + height;} 00104 00105 00110 void setSize(const Size& sze) {setWidth(sze.d_width); setHeight(sze.d_height);} 00111 00112 00121 Rect getIntersection(const Rect& rect) const; 00122 00123 00134 Rect& offset(const Point& pt); 00135 00136 00147 bool isPointInRect(const Point& pt) const; 00148 00149 00160 Rect& constrainSizeMax(const Size& sz); 00161 00162 00173 Rect& constrainSizeMin(const Size& sz); 00174 00175 00189 Rect& constrainSize(const Size& max_sz, const Size& min_sz); 00190 00191 00192 /************************************************************************* 00193 Operators 00194 *************************************************************************/ 00195 bool operator==(const Rect& rhs) const 00196 { 00197 return ((d_left == rhs.d_left) && (d_right == rhs.d_right) && (d_top == rhs.d_top) && (d_bottom == rhs.d_bottom)); 00198 } 00199 00200 bool operator!=(const Rect& rhs) const {return !operator==(rhs);} 00201 00202 Rect& operator=(const Rect& rhs); 00203 00204 Rect operator*(float scalar) const { return Rect(d_left * scalar, d_top * scalar, d_right * scalar, d_bottom * scalar); } 00205 const Rect& operator*=(float scalar) { d_left *= scalar; d_top *= scalar; d_right *= scalar; d_bottom *= scalar; return *this; } 00206 00207 Rect operator+(const Rect& r) const { return Rect(d_left + r.d_left, d_top + r.d_top, d_right + r.d_right, d_bottom + r.d_bottom); } 00208 00209 00210 /************************************************************************* 00211 Data Fields 00212 *************************************************************************/ 00213 float d_left, d_top, d_right, d_bottom; 00214 }; 00215 00216 } // End of CEGUI namespace section 00217 00218 00219 #endif // end of guard _CEGUIRect_h_ 00220