Crazy Eddies GUI System
0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUIDirectFBTexture.h 00003 created: Tue Mar 10 2009 00004 author: Paul D Turner (parts based on code by Keith Mok) 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUIDirectFBTexture_h_ 00029 #define _CEGUIDirectFBTexture_h_ 00030 00031 #include "../../CEGUITexture.h" 00032 #include "CEGUIDirectFBRenderer.h" 00033 00034 // Start of CEGUI namespace section 00035 namespace CEGUI 00036 { 00037 00039 class DirectFBTexture : public Texture 00040 { 00041 public: 00043 IDirectFBSurface* getDirectFBSurface() const; 00044 00045 // implement interface for Texture 00046 const Size& getSize() const; 00047 const Size& getOriginalDataSize() const; 00048 const Vector2& getTexelScaling() const; 00049 void loadFromFile(const String& filename, const String& resourceGroup); 00050 void loadFromMemory(const void* buffer, const Size& buffer_size, 00051 PixelFormat pixel_format); 00052 void saveToMemory(void* buffer); 00053 00054 protected: 00055 // friends to allow renderer to construct and destroy texture objects 00056 friend Texture& DirectFBRenderer::createTexture(); 00057 friend Texture& DirectFBRenderer::createTexture(const String&, const String&); 00058 friend Texture& DirectFBRenderer::createTexture(const Size&); 00059 friend void DirectFBRenderer::destroyTexture(Texture&); 00060 00062 DirectFBTexture(IDirectFB& directfb); 00064 DirectFBTexture(IDirectFB& directfb, const String& filename, 00065 const String& resourceGroup); 00067 DirectFBTexture(IDirectFB& directfb, const Size& size); 00069 ~DirectFBTexture(); 00070 00072 void cleanupDirectFBTexture(); 00074 void updateCachedScaleValues(); 00075 00077 IDirectFB& d_directfb; 00079 IDirectFBSurface* d_texture; 00081 Size d_size; 00083 Size d_dataSize; 00085 Vector2 d_texelScaling; 00086 }; 00087 00088 } // End of CEGUI namespace section 00089 00090 #endif // end of guard _CEGUIDirectFBTexture_h_