Crazy Eddies GUI System
0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUINullTexture.h 00003 created: Fri Jan 15 2010 00004 author: Eugene Marcotte 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUINullTexture_h_ 00029 #define _CEGUINullTexture_h_ 00030 00031 #include "../../CEGUITexture.h" 00032 #include "CEGUINullRenderer.h" 00033 00034 // Start of CEGUI namespace section 00035 namespace CEGUI 00036 { 00038 class NULL_GUIRENDERER_API NullTexture : public Texture 00039 { 00040 public: 00041 // implement CEGUI::Texture interface 00042 const Size& getSize() const; 00043 const Size& getOriginalDataSize() const; 00044 const Vector2& getTexelScaling() const; 00045 void loadFromFile(const String& filename, const String& resourceGroup); 00046 void loadFromMemory(const void* buffer, const Size& buffer_size, 00047 PixelFormat pixel_format); 00048 void saveToMemory(void* buffer); 00049 00050 protected: 00051 // we all need a little help from out friends ;) 00052 friend Texture& NullRenderer::createTexture(); 00053 friend Texture& NullRenderer::createTexture(const String&, const String&); 00054 friend Texture& NullRenderer::createTexture(const Size&); 00055 friend void NullRenderer::destroyTexture(Texture&); 00056 00058 NullTexture(); 00060 NullTexture(const String& filename, const String& resourceGroup); 00062 NullTexture(const Size& sz); 00063 00065 virtual ~NullTexture(); 00067 void updateCachedScaleValues(); 00068 00070 static uint32 d_textureNumber; 00072 Size d_size; 00074 Size d_dataSize; 00076 Vector2 d_texelScaling; 00077 }; 00078 00079 } // End of CEGUI namespace section 00080 00081 #endif // end of guard _CEGUINullTexture_h_