public interface IGameRunner
Modifier and Type | Method and Description |
---|---|
java.lang.String |
getHostingHost() |
int |
getHostingPort() |
boolean |
makeRunningGame() |
void |
start() |
boolean |
tryToStart() |
boolean |
waitUntilGameStartedSuccessfully(int timeout) |
boolean |
waitUntilReadyToAcceptClients(int timeout)
Waits until socket is up, i.e.
|
void start()
boolean makeRunningGame()
int getHostingPort()
java.lang.String getHostingHost()
boolean tryToStart()
boolean waitUntilReadyToAcceptClients(int timeout)
boolean waitUntilGameStartedSuccessfully(int timeout)