public interface IWebServer
Modifier and Type | Field and Description |
---|---|
static java.lang.String |
Cancel |
static java.lang.String |
ChangePassword |
static java.lang.String |
ChatSubmit |
static java.lang.String |
ConfirmCommand |
static java.lang.String |
ConfirmRegistration |
static java.lang.String |
DumpInfo |
static java.lang.String |
Echo |
static java.lang.String |
Enroll |
static java.lang.String |
generalChatName |
static java.lang.String |
LocallyGameOver |
static java.lang.String |
Login |
static java.lang.String |
Logout |
static java.lang.String |
PingResponse |
static java.lang.String |
Propose |
static java.lang.String |
RegisterUser |
static java.lang.String |
RequestUserAttention |
static java.lang.String |
RereadLoginMessage |
static java.lang.String |
ShutdownServer |
static java.lang.String |
Start |
static java.lang.String |
StartAtPlayer |
static java.lang.String |
StartedByPlayer |
static java.lang.String |
Unenroll |
static java.lang.String |
WebProtocolSeparator |
Modifier and Type | Method and Description |
---|---|
void |
cancelGame(java.lang.String gameId,
java.lang.String byUser) |
java.lang.String |
changeProperties(java.lang.String username,
java.lang.String oldPW,
java.lang.String newPW,
java.lang.String email,
java.lang.Boolean isAdminObj) |
void |
chatSubmit(java.lang.String chatId,
java.lang.String sender,
java.lang.String message) |
void |
dumpInfo() |
void |
enrollUserToGame(java.lang.String gameId,
java.lang.String username) |
void |
informLocallyGameOver(java.lang.String gameId) |
void |
informStartedByPlayer(java.lang.String gameId) |
void |
logout() |
GameInfo |
proposeGame(java.lang.String initiator,
java.lang.String variant,
java.lang.String viewmode,
long startAt,
int duration,
java.lang.String summary,
java.lang.String expire,
boolean unlimMulli,
boolean balTowers,
int min,
int target,
int max) |
void |
requestUserAttention(long when,
java.lang.String sender,
boolean isAdmin,
java.lang.String recipient,
java.lang.String message,
int beepCount,
long beepInterval,
boolean windows) |
void |
rereadLoginMessage() |
void |
shutdownServer() |
void |
startGame(java.lang.String gameId,
User user) |
void |
startGameOnPlayerHost(java.lang.String gameId,
java.lang.String hostingPlayer,
java.lang.String playerHost,
int port)
A game was started by a WebClient user locally on his computer
and is ready to accept the other players as remote client;
so we notify them and tell them host and port to where to connect.
|
void |
unenrollUserFromGame(java.lang.String gameId,
java.lang.String username) |
static final java.lang.String Login
static final java.lang.String Logout
static final java.lang.String RegisterUser
static final java.lang.String ConfirmRegistration
static final java.lang.String ChangePassword
static final java.lang.String Propose
static final java.lang.String Enroll
static final java.lang.String Unenroll
static final java.lang.String Start
static final java.lang.String StartAtPlayer
static final java.lang.String StartedByPlayer
static final java.lang.String LocallyGameOver
static final java.lang.String Cancel
static final java.lang.String ChatSubmit
static final java.lang.String ShutdownServer
static final java.lang.String Echo
static final java.lang.String RereadLoginMessage
static final java.lang.String RequestUserAttention
static final java.lang.String PingResponse
static final java.lang.String ConfirmCommand
static final java.lang.String DumpInfo
static final java.lang.String generalChatName
static final java.lang.String WebProtocolSeparator
GameInfo proposeGame(java.lang.String initiator, java.lang.String variant, java.lang.String viewmode, long startAt, int duration, java.lang.String summary, java.lang.String expire, boolean unlimMulli, boolean balTowers, int min, int target, int max)
void enrollUserToGame(java.lang.String gameId, java.lang.String username)
void unenrollUserFromGame(java.lang.String gameId, java.lang.String username)
void cancelGame(java.lang.String gameId, java.lang.String byUser)
void startGameOnPlayerHost(java.lang.String gameId, java.lang.String hostingPlayer, java.lang.String playerHost, int port)
void startGame(java.lang.String gameId, User user)
void informStartedByPlayer(java.lang.String gameId)
void informLocallyGameOver(java.lang.String gameId)
void chatSubmit(java.lang.String chatId, java.lang.String sender, java.lang.String message)
void requestUserAttention(long when, java.lang.String sender, boolean isAdmin, java.lang.String recipient, java.lang.String message, int beepCount, long beepInterval, boolean windows)
void rereadLoginMessage()
void shutdownServer()
void dumpInfo()
java.lang.String changeProperties(java.lang.String username, java.lang.String oldPW, java.lang.String newPW, java.lang.String email, java.lang.Boolean isAdminObj)
void logout()