CL_FrameBufferProvider Member List

This is the complete list of members for CL_FrameBufferProvider, including all inherited members.
attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
attach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_depth_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
attach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
attach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
attach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
destroy()=0CL_FrameBufferProvider [pure virtual]
detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
detach_color_buffer(int color_buffer, const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
detach_depth_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
detach_depth_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
detach_depth_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
detach_stencil_buffer(const CL_RenderBuffer &render_buffer)=0CL_FrameBufferProvider [pure virtual]
detach_stencil_buffer(const CL_Texture &texture, int level=0, int zoffset=0)=0CL_FrameBufferProvider [pure virtual]
get_bind_target() const =0CL_FrameBufferProvider [pure virtual]
get_size() const =0CL_FrameBufferProvider [pure virtual]
set_bind_target(CL_FrameBufferBindTarget target)=0CL_FrameBufferProvider [pure virtual]
~CL_FrameBufferProvider()CL_FrameBufferProvider [inline, virtual]