3D line ray More...
#include <line_ray.h>
Public Member Functions | |
CL_LineRay3x () | |
CL_LineRay3x (const CL_Vec3< Type > &point_p, const CL_Vec3< Type > &direction_v) | |
CL_LineRay3x (const CL_LineRay3x< Type > ©) | |
Operators | |
CL_LineRay3x< Type > & | operator= (const CL_LineRay3x< Type > ©) |
= operator. | |
bool | operator== (const CL_LineRay3x< Type > &line) const |
== operator. | |
bool | operator!= (const CL_LineRay3x< Type > &line) const |
!= operator. | |
Public Attributes | |
CL_Vec3< Type > | p |
Start point on the line ray. | |
CL_Vec3< Type > | v |
3D line ray
A ray has a start point and a direction
These line templates are defined for: int (CL_LineRay3), float (CL_LineRay3f), double (CL_LineRay3d)
CL_LineRay3x< Type >::CL_LineRay3x | ( | ) | [inline] |
CL_LineRay3x< Type >::CL_LineRay3x | ( | const CL_LineRay3x< Type > & | copy | ) | [inline] |
CL_LineRay3x< Type >::CL_LineRay3x | ( | const CL_Vec3< Type > & | point_p, | |
const CL_Vec3< Type > & | direction_v | |||
) | [inline] |
bool CL_LineRay3x< Type >::operator!= | ( | const CL_LineRay3x< Type > & | line | ) | const [inline] |
!= operator.
CL_LineRay3x<Type>& CL_LineRay3x< Type >::operator= | ( | const CL_LineRay3x< Type > & | copy | ) | [inline] |
= operator.
bool CL_LineRay3x< Type >::operator== | ( | const CL_LineRay3x< Type > & | line | ) | const [inline] |
== operator.
CL_Vec3<Type> CL_LineRay3x< Type >::p |
Start point on the line ray.
Referenced by CL_LineRay3x< int >::CL_LineRay3x(), CL_LineRay3x< int >::operator!=(), CL_LineRay3x< int >::operator=(), and CL_LineRay3x< int >::operator==().
CL_Vec3<Type> CL_LineRay3x< Type >::v |