m_desktop.h
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00022 #ifndef __BARRY_M_DESKTOP_H__
00023 #define __BARRY_M_DESKTOP_H__
00024
00025 #include "dll.h"
00026 #include "m_mode_base.h"
00027 #include "socket.h"
00028 #include "record.h"
00029
00030 namespace Barry {
00031
00032
00033 class Parser;
00034 class Builder;
00035 class IConverter;
00036
00037 namespace Mode {
00038
00039
00040
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00042
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00053
00054 class BXEXPORT Desktop : public Mode
00055 {
00056 public:
00057 enum CommandType { Unknown, DatabaseAccess };
00058
00059 private:
00060 CommandTable m_commandTable;
00061 DatabaseDatabase m_dbdb;
00062
00063
00064 const IConverter *m_ic;
00065
00066 protected:
00067 void LoadCommandTable();
00068 void LoadDBDB();
00069
00070
00071
00072
00073 virtual void OnOpen();
00074
00075 public:
00076 Desktop(Controller &con);
00077 Desktop(Controller &con, const IConverter &ic);
00078 ~Desktop();
00079
00080
00081
00082
00083
00084
00085 const DatabaseDatabase& GetDBDB() const { return m_dbdb; }
00086 unsigned int GetDBID(const std::string &name) const;
00087 unsigned int GetDBCommand(CommandType ct);
00088
00089 void SetIConverter(const IConverter &ic);
00090
00091
00092
00093
00094
00095 void GetRecordStateTable(unsigned int dbId, RecordStateTable &result);
00096 void AddRecord(unsigned int dbId, Builder &build);
00097
00098
00099 void GetRecord(unsigned int dbId, unsigned int stateTableIndex, Parser &parser);
00100 void SetRecord(unsigned int dbId, unsigned int stateTableIndex, Builder &build);
00101 void ClearDirty(unsigned int dbId, unsigned int stateTableIndex);
00102 void DeleteRecord(unsigned int dbId, unsigned int stateTableIndex);
00103
00104
00105 void LoadDatabase(unsigned int dbId, Parser &parser);
00106 void ClearDatabase(unsigned int dbId);
00107 void SaveDatabase(unsigned int dbId, Builder &builder);
00108
00109 template <class RecordT, class StorageT> void LoadDatabaseByType(StorageT &store);
00110 template <class RecordT, class StorageT> void SaveDatabaseByType(StorageT &store);
00111
00112 template <class StorageT> void LoadDatabaseByName(const std::string &name, StorageT &store);
00113 template <class StorageT> void SaveDatabaseByName(const std::string &name, StorageT &store);
00114
00115 template <class RecordT> void AddRecordByType(uint32_t recordId, const RecordT &rec);
00116
00117 };
00118
00119 }}
00120
00121 #endif
00122