data_screen Class Reference

The gui for loading/saving games. More...

#include <data_screen.h>

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List of all members.

Public Member Functions

 data_screen (int m)
 Constructor.
 ~data_screen ()
 Destructor.
bool update ()
 React to input.
bool get_result ()
 Returns the player's action.

Detailed Description

The gui for loading/saving games.

Definition at line 48 of file data_screen.h.


Constructor & Destructor Documentation

data_screen::data_screen ( int  m  ) 

Constructor.

Parameters:
m LOAD_SCREEN or SAVE_SCREEN, depending on whether you want to save or load a game.

Definition at line 38 of file data_screen.cc.

data_screen::~data_screen (  ) 

Destructor.

Definition at line 95 of file data_screen.cc.


Member Function Documentation

bool data_screen::update (  )  [virtual]

React to input.

Reimplemented from win_container.

Definition at line 242 of file data_screen.cc.

bool data_screen::get_result (  )  [inline]

Returns the player's action.

Returns:
  • true if a game has been loaded/saved
  • false if the action has been cancelled

Definition at line 79 of file data_screen.h.


The documentation for this class was generated from the following files:

Generated on 19 Feb 2010 for Adonthell by  doxygen 1.6.1