objects Class Reference

The global container for access to all the different game objects from within a script. More...

#include <storage.h>

List of all members.

Classes

struct  ltstr

Public Member Functions

 objects ()
 Default constructor.
void set_val (const char *key, storage *val)
 Associates an object to a key.
storageget_val (const char *key)
 Returns a storage associated to a key.
void erase (const char *key)
 Erases a storage from it's key.
storagenext ()
 Returns the next storage in the object.

Detailed Description

The global container for access to all the different game objects from within a script.

Definition at line 156 of file storage.h.


Constructor & Destructor Documentation

objects::objects (  )  [inline]

Default constructor.

Definition at line 163 of file storage.h.


Member Function Documentation

void objects::set_val ( const char *  key,
storage val 
)

Associates an object to a key.

Parameters:
key key.
val storage associated to key.

Definition at line 88 of file storage.cc.

storage * objects::get_val ( const char *  key  ) 

Returns a storage associated to a key.

Parameters:
key key to return.
Returns:
storage associated to key.

Definition at line 114 of file storage.cc.

void objects::erase ( const char *  key  ) 

Erases a storage from it's key.

Parameters:
key key to erase.

Definition at line 139 of file storage.cc.

storage * objects::next (  ) 

Returns the next storage in the object.

Returns:
next storage in the object.

Definition at line 150 of file storage.cc.


The documentation for this class was generated from the following files:

Generated on 19 Feb 2010 for Adonthell by  doxygen 1.6.1